/**************************************************************************/ /* navigation_polygon_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "navigation_polygon_editor_plugin.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/editor_undo_redo_manager.h" #include "scene/2d/navigation_region_2d.h" #include "scene/gui/dialogs.h" Ref<NavigationPolygon> NavigationPolygonEditor::_ensure_navpoly() const { … } Node2D *NavigationPolygonEditor::_get_node() const { … } void NavigationPolygonEditor::_set_node(Node *p_polygon) { … } int NavigationPolygonEditor::_get_polygon_count() const { … } Variant NavigationPolygonEditor::_get_polygon(int p_idx) const { … } void NavigationPolygonEditor::_set_polygon(int p_idx, const Variant &p_polygon) const { … } void NavigationPolygonEditor::_action_add_polygon(const Variant &p_polygon) { … } void NavigationPolygonEditor::_action_remove_polygon(int p_idx) { … } void NavigationPolygonEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) { … } bool NavigationPolygonEditor::_has_resource() const { … } void NavigationPolygonEditor::_create_resource() { … } NavigationPolygonEditor::NavigationPolygonEditor() { … } void NavigationPolygonEditor::_notification(int p_what) { … } void NavigationPolygonEditor::_bake_pressed() { … } void NavigationPolygonEditor::_clear_pressed() { … } void NavigationPolygonEditor::_update_polygon_editing_state() { … } void NavigationPolygonEditor::_rebake_timer_timeout() { … } NavigationPolygonEditorPlugin::NavigationPolygonEditorPlugin() : … { … }