godot/editor/plugins/resource_preloader_editor_plugin.cpp

/**************************************************************************/
/*  resource_preloader_editor_plugin.cpp                                  */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "resource_preloader_editor_plugin.h"

#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_interface.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_bottom_panel.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"

void ResourcePreloaderEditor::_notification(int p_what) {}

void ResourcePreloaderEditor::_files_load_request(const Vector<String> &p_paths) {}

void ResourcePreloaderEditor::_load_pressed() {}

void ResourcePreloaderEditor::_item_edited() {}

void ResourcePreloaderEditor::_remove_resource(const String &p_to_remove) {}

void ResourcePreloaderEditor::_paste_pressed() {}

void ResourcePreloaderEditor::_update_library() {}

void ResourcePreloaderEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {}

void ResourcePreloaderEditor::edit(ResourcePreloader *p_preloader) {}

Variant ResourcePreloaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {}

bool ResourcePreloaderEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {}

void ResourcePreloaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {}

void ResourcePreloaderEditor::_bind_methods() {}

ResourcePreloaderEditor::ResourcePreloaderEditor() {}

void ResourcePreloaderEditorPlugin::edit(Object *p_object) {}

bool ResourcePreloaderEditorPlugin::handles(Object *p_object) const {}

void ResourcePreloaderEditorPlugin::make_visible(bool p_visible) {}

ResourcePreloaderEditorPlugin::ResourcePreloaderEditorPlugin() {}

ResourcePreloaderEditorPlugin::~ResourcePreloaderEditorPlugin() {}