godot/editor/plugins/shader_file_editor_plugin.cpp

/**************************************************************************/
/*  shader_file_editor_plugin.cpp                                         */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "shader_file_editor_plugin.h"

#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_bottom_panel.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/item_list.h"
#include "scene/gui/split_container.h"
#include "servers/display_server.h"
#include "servers/rendering/shader_types.h"

/*** SHADER SCRIPT EDITOR ****/

/*** SCRIPT EDITOR ******/

void ShaderFileEditor::_update_version(const StringName &p_version_txt, const RD::ShaderStage p_stage) {}

void ShaderFileEditor::_version_selected(int p_option) {}

void ShaderFileEditor::_update_options() {}

void ShaderFileEditor::_notification(int p_what) {}

void ShaderFileEditor::_editor_settings_changed() {}

void ShaderFileEditor::edit(const Ref<RDShaderFile> &p_shader) {}

void ShaderFileEditor::_shader_changed() {}

ShaderFileEditor *ShaderFileEditor::singleton =;

ShaderFileEditor::ShaderFileEditor() {}

void ShaderFileEditorPlugin::edit(Object *p_object) {}

bool ShaderFileEditorPlugin::handles(Object *p_object) const {}

void ShaderFileEditorPlugin::make_visible(bool p_visible) {}

ShaderFileEditorPlugin::ShaderFileEditorPlugin() {}

ShaderFileEditorPlugin::~ShaderFileEditorPlugin() {}