/* * Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "tvgMath.h" #include "tvgLines.h" #define BEZIER_EPSILON … /************************************************************************/ /* Internal Class Implementation */ /************************************************************************/ static float _lineLengthApprox(const Point& pt1, const Point& pt2) { … } static float _lineLength(const Point& pt1, const Point& pt2) { … } template<typename LengthFunc> float _bezLength(const Bezier& cur, LengthFunc lineLengthFunc) { … } template<typename LengthFunc> float _bezAt(const Bezier& bz, float at, float length, LengthFunc lineLengthFunc) { … } /************************************************************************/ /* External Class Implementation */ /************************************************************************/ namespace tvg { float lineLength(const Point& pt1, const Point& pt2) { … } void lineSplitAt(const Line& cur, float at, Line& left, Line& right) { … } void bezSplit(const Bezier& cur, Bezier& left, Bezier& right) { … } float bezLength(const Bezier& cur) { … } float bezLengthApprox(const Bezier& cur) { … } void bezSplitLeft(Bezier& cur, float at, Bezier& left) { … } float bezAt(const Bezier& bz, float at, float length) { … } float bezAtApprox(const Bezier& bz, float at, float length) { … } void bezSplitAt(const Bezier& cur, float at, Bezier& left, Bezier& right) { … } Point bezPointAt(const Bezier& bz, float t) { … } float bezAngleAt(const Bezier& bz, float t) { … } }