godot/editor/plugins/editor_context_menu_plugin.cpp

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/*  editor_context_menu_plugin.cpp                                        */
/**************************************************************************/
/*                         This file is part of:                          */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "editor_context_menu_plugin.h"

#include "core/input/shortcut.h"
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "scene/gui/popup_menu.h"
#include "scene/resources/texture.h"

void EditorContextMenuPlugin::get_options(const Vector<String> &p_paths) {}

void EditorContextMenuPlugin::add_menu_shortcut(const Ref<Shortcut> &p_shortcut, const Callable &p_callable) {}

void EditorContextMenuPlugin::add_context_menu_item(const String &p_name, const Callable &p_callable, const Ref<Texture2D> &p_texture) {}

void EditorContextMenuPlugin::add_context_menu_item_from_shortcut(const String &p_name, const Ref<Shortcut> &p_shortcut, const Ref<Texture2D> &p_texture) {}

void EditorContextMenuPlugin::_bind_methods() {}

void EditorContextMenuPluginManager::add_plugin(EditorContextMenuPlugin::ContextMenuSlot p_slot, const Ref<EditorContextMenuPlugin> &p_plugin) {}

void EditorContextMenuPluginManager::remove_plugin(const Ref<EditorContextMenuPlugin> &p_plugin) {}

void EditorContextMenuPluginManager::add_options_from_plugins(PopupMenu *p_popup, ContextMenuSlot p_slot, const Vector<String> &p_paths) {}

Callable EditorContextMenuPluginManager::match_custom_shortcut(EditorContextMenuPlugin::ContextMenuSlot p_slot, const Ref<InputEvent> &p_event) {}

bool EditorContextMenuPluginManager::activate_custom_option(ContextMenuSlot p_slot, int p_option, const Variant &p_arg) {}

void EditorContextMenuPluginManager::invoke_callback(const Callable &p_callback, const Variant &p_arg) {}

void EditorContextMenuPluginManager::create() {}

void EditorContextMenuPluginManager::cleanup() {}