/**************************************************************************/ /* editor_context_menu_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_context_menu_plugin.h" #include "core/input/shortcut.h" #include "editor/editor_node.h" #include "editor/editor_string_names.h" #include "scene/gui/popup_menu.h" #include "scene/resources/texture.h" void EditorContextMenuPlugin::get_options(const Vector<String> &p_paths) { … } void EditorContextMenuPlugin::add_menu_shortcut(const Ref<Shortcut> &p_shortcut, const Callable &p_callable) { … } void EditorContextMenuPlugin::add_context_menu_item(const String &p_name, const Callable &p_callable, const Ref<Texture2D> &p_texture) { … } void EditorContextMenuPlugin::add_context_menu_item_from_shortcut(const String &p_name, const Ref<Shortcut> &p_shortcut, const Ref<Texture2D> &p_texture) { … } void EditorContextMenuPlugin::_bind_methods() { … } void EditorContextMenuPluginManager::add_plugin(EditorContextMenuPlugin::ContextMenuSlot p_slot, const Ref<EditorContextMenuPlugin> &p_plugin) { … } void EditorContextMenuPluginManager::remove_plugin(const Ref<EditorContextMenuPlugin> &p_plugin) { … } void EditorContextMenuPluginManager::add_options_from_plugins(PopupMenu *p_popup, ContextMenuSlot p_slot, const Vector<String> &p_paths) { … } Callable EditorContextMenuPluginManager::match_custom_shortcut(EditorContextMenuPlugin::ContextMenuSlot p_slot, const Ref<InputEvent> &p_event) { … } bool EditorContextMenuPluginManager::activate_custom_option(ContextMenuSlot p_slot, int p_option, const Variant &p_arg) { … } void EditorContextMenuPluginManager::invoke_callback(const Callable &p_callback, const Variant &p_arg) { … } void EditorContextMenuPluginManager::create() { … } void EditorContextMenuPluginManager::cleanup() { … }