godot/thirdparty/wslay/wslay/wslay.h

/*
 * Wslay - The WebSocket Library
 *
 * Copyright (c) 2011, 2012 Tatsuhiro Tsujikawa
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#ifndef WSLAY_H
#define WSLAY_H

#ifdef __cplusplus
extern "C" {
#endif

#include <stdint.h>
#include <stdlib.h>
#include <sys/types.h>

/* GODOT ADDITTION */
#if defined(_MSC_VER)
#include <BaseTsd.h>
typedef SSIZE_T ssize_t;
#endif
/* GODOT END */

/*
 * wslay/wslayver.h is generated from wslay/wslayver.h.in by
 * configure. The projects which do not use autotools can set
 * WSLAY_VERSION macro from outside to avoid to generating wslayver.h
 */
#ifndef WSLAY_VERSION
#  include <wslay/wslayver.h>
#endif /* WSLAY_VERSION */

enum wslay_error {};

/*
 * Status codes defined in RFC6455
 */
enum wslay_status_code {};

enum wslay_io_flags {};

/*
 * Callback function used by wslay_frame_send() function when it needs
 * to send data. The implementation of this function must send at most
 * len bytes of data in data. flags is the bitwise OR of zero or more
 * of the following flag:
 *
 * WSLAY_MSG_MORE
 *   There is more data to send
 *
 * It provides some hints to tune performance and behaviour. user_data
 * is one given in wslay_frame_context_init() function. The
 * implementation of this function must return the number of bytes
 * sent. If there is an error, return -1. The return value 0 is also
 * treated an error by the library.
 */
wslay_frame_send_callback;
/*
 * Callback function used by wslay_frame_recv() function when it needs
 * more data. The implementation of this function must fill at most
 * len bytes of data into buf. The memory area of buf is allocated by
 * library and not be freed by the application code. flags is always 0
 * in this version.  user_data is one given in
 * wslay_frame_context_init() function. The implementation of this
 * function must return the number of bytes filled.  If there is an
 * error, return -1. The return value 0 is also treated an error by
 * the library.
 */
wslay_frame_recv_callback;
/*
 * Callback function used by wslay_frame_send() function when it needs
 * new mask key. The implementation of this function must write
 * exactly len bytes of mask key to buf. user_data is one given in
 * wslay_frame_context_init() function. The implementation of this
 * function return 0 on success. If there is an error, return -1.
 */
wslay_frame_genmask_callback;

struct wslay_frame_callbacks {};

/*
 * The opcode defined in RFC6455.
 */
enum wslay_opcode {};

/*
 * Macro that returns 1 if opcode is control frame opcode, otherwise
 * returns 0.
 */
#define wslay_is_ctrl_frame(opcode)

/*
 * Macros that represent and return reserved bits: RSV1, RSV2, RSV3.
 * These macros assume that rsv is constructed by ((RSV1 << 2) |
 * (RSV2 << 1) | RSV3)
 */
#define WSLAY_RSV_NONE
#define WSLAY_RSV1_BIT
#define WSLAY_RSV2_BIT
#define WSLAY_RSV3_BIT

#define wslay_get_rsv1(rsv)
#define wslay_get_rsv2(rsv)
#define wslay_get_rsv3(rsv)

struct wslay_frame_iocb {};

struct wslay_frame_context;
wslay_frame_context_ptr;

/*
 * Initializes ctx using given callbacks and user_data.  This function
 * allocates memory for struct wslay_frame_context and stores the
 * result to *ctx. The callback functions specified in callbacks are
 * copied to ctx. user_data is stored in ctx and it will be passed to
 * callback functions. When the user code finished using ctx, it must
 * call wslay_frame_context_free to deallocate memory.
 */
int wslay_frame_context_init(wslay_frame_context_ptr *ctx,
                             const struct wslay_frame_callbacks *callbacks,
                             void *user_data);

/*
 * Deallocates memory pointed by ctx.
 */
void wslay_frame_context_free(wslay_frame_context_ptr ctx);

/*
 * Send WebSocket frame specified in iocb. ctx must be initialized
 * using wslay_frame_context_init() function.  iocb->fin must be 1 if
 * this is a fin frame, otherwise 0.  iocb->rsv is reserved bits.
 * iocb->opcode must be the opcode of this frame.  iocb->mask must be
 * 1 if this is masked frame, otherwise 0.  iocb->payload_length is
 * the payload_length of this frame.  iocb->data must point to the
 * payload data to be sent. iocb->data_length must be the length of
 * the data.  This function calls send_callback function if it needs
 * to send bytes.  This function calls gen_mask_callback function if
 * it needs new mask key.  This function returns the number of payload
 * bytes sent. Please note that it does not include any number of
 * header bytes. If it cannot send any single bytes of payload, it
 * returns WSLAY_ERR_WANT_WRITE. If the library detects error in iocb,
 * this function returns WSLAY_ERR_INVALID_ARGUMENT.  If callback
 * functions report a failure, this function returns
 * WSLAY_ERR_INVALID_CALLBACK. This function does not always send all
 * given data in iocb. If there are remaining data to be sent, adjust
 * data and data_length in iocb accordingly and call this function
 * again.
 */
ssize_t wslay_frame_send(wslay_frame_context_ptr ctx,
                         struct wslay_frame_iocb *iocb);

/*
 * Write WebSocket frame specified in iocb to buf of length
 * buflen. ctx must be initialized using wslay_frame_context_init()
 * function.  iocb->fin must be 1 if this is a fin frame, otherwise 0.
 * iocb->rsv is reserved bits.  iocb->opcode must be the opcode of
 * this frame.  iocb->mask must be 1 if this is masked frame,
 * otherwise 0.  iocb->payload_length is the payload_length of this
 * frame.  iocb->data must point to the payload data to be
 * sent. iocb->data_length must be the length of the data.  Unlike
 * wslay_frame_send, this function does not call send_callback
 * function.  This function calls gen_mask_callback function if it
 * needs new mask key.  This function returns the number of bytes
 * written to a buffer.  Unlike wslay_frame_send, it includes the
 * number of header bytes.  Instead, the number of payload bytes
 * written is assigned to *pwpayloadlen if this function succeeds.  If
 * there is not enough space left in a buffer, it returns 0.  If the
 * library detects error in iocb, this function returns
 * WSLAY_ERR_INVALID_ARGUMENT.  If callback functions report a
 * failure, this function returns WSLAY_ERR_INVALID_CALLBACK.  This
 * function does not always send all given data in iocb.  If there are
 * remaining data to be sent, adjust data and data_length in iocb
 * accordingly and call this function again.
 */
ssize_t wslay_frame_write(wslay_frame_context_ptr ctx,
                          struct wslay_frame_iocb *iocb, uint8_t *buf,
                          size_t buflen, size_t *pwpayloadlen);

/*
 * Receives WebSocket frame and stores it in iocb.  This function
 * returns the number of payload bytes received.  This does not
 * include header bytes. In this case, iocb will be populated as
 * follows: iocb->fin is 1 if received frame is fin frame, otherwise
 * 0. iocb->rsv is reserved bits of received frame.  iocb->opcode is
 * opcode of received frame.  iocb->mask is 1 if received frame is
 * masked, otherwise 0.  iocb->payload_length is the payload length of
 * received frame.  iocb->data is pointed to the buffer containing
 * received payload data.  This buffer is allocated by the library and
 * must be read-only.  iocb->data_length is the number of payload
 * bytes recieved.  This function calls recv_callback if it needs to
 * receive additional bytes. If it cannot receive any single bytes of
 * payload, it returns WSLAY_ERR_WANT_READ.  If the library detects
 * protocol violation in a received frame, this function returns
 * WSLAY_ERR_PROTO. If callback functions report a failure, this
 * function returns WSLAY_ERR_INVALID_CALLBACK.  This function does
 * not always receive whole frame in a single call. If there are
 * remaining data to be received, call this function again.  This
 * function ensures frame alignment.
 */
ssize_t wslay_frame_recv(wslay_frame_context_ptr ctx,
                         struct wslay_frame_iocb *iocb);

struct wslay_event_context;
/* Pointer to the event-based API context */
wslay_event_context_ptr;

struct wslay_event_on_msg_recv_arg {};

/*
 * Callback function invoked by wslay_event_recv() when a message is
 * completely received.
 */
wslay_event_on_msg_recv_callback;

struct wslay_event_on_frame_recv_start_arg {};

/*
 * Callback function invoked by wslay_event_recv() when a new frame
 * starts to be received. This callback function is only invoked once
 * for each frame.
 */
wslay_event_on_frame_recv_start_callback;

struct wslay_event_on_frame_recv_chunk_arg {};

/*
 * Callback function invoked by wslay_event_recv() when a chunk of
 * frame payload is received.
 */
wslay_event_on_frame_recv_chunk_callback;

/*
 * Callback function invoked by wslay_event_recv() when a frame is
 * completely received.
 */
wslay_event_on_frame_recv_end_callback;

/*
 * Callback function invoked by wslay_event_recv() when it wants to
 * receive more data from peer. The implementation of this callback
 * function must read data at most len bytes from peer and store them
 * in buf and return the number of bytes read. flags is always 0 in
 * this version.
 *
 * If there is an error, return -1 and set error code
 * WSLAY_ERR_CALLBACK_FAILURE using wslay_event_set_error(). Wslay
 * event-based API on the whole assumes non-blocking I/O. If the cause
 * of error is EAGAIN or EWOULDBLOCK, set WSLAY_ERR_WOULDBLOCK
 * instead. This is important because it tells wslay_event_recv() to
 * stop receiving further data and return.
 */
wslay_event_recv_callback;

/*
 * Callback function invoked by wslay_event_send() when it wants to
 * send more data to peer. The implementation of this callback
 * function must send data at most len bytes to peer and return the
 * number of bytes sent. flags is the bitwise OR of zero or more of
 * the following flag:
 *
 * WSLAY_MSG_MORE
 *   There is more data to send
 *
 * It provides some hints to tune performance and behaviour.
 *
 * If there is an error, return -1 and set error code
 * WSLAY_ERR_CALLBACK_FAILURE using wslay_event_set_error(). Wslay
 * event-based API on the whole assumes non-blocking I/O. If the cause
 * of error is EAGAIN or EWOULDBLOCK, set WSLAY_ERR_WOULDBLOCK
 * instead. This is important because it tells wslay_event_send() to
 * stop sending data and return.
 */
wslay_event_send_callback;

/*
 * Callback function invoked by wslay_event_send() when it wants new
 * mask key. As described in RFC6455, only the traffic from WebSocket
 * client is masked, so this callback function is only needed if an
 * event-based API is initialized for WebSocket client use.
 */
wslay_event_genmask_callback;

struct wslay_event_callbacks {};

/*
 * Initializes ctx as WebSocket Server. user_data is an arbitrary
 * pointer, which is directly passed to each callback functions as
 * user_data argument.
 *
 * On success, returns 0. On error, returns one of following negative
 * values:
 *
 * WSLAY_ERR_NOMEM
 *   Out of memory.
 */
int wslay_event_context_server_init(
    wslay_event_context_ptr *ctx, const struct wslay_event_callbacks *callbacks,
    void *user_data);

/*
 * Initializes ctx as WebSocket client. user_data is an arbitrary
 * pointer, which is directly passed to each callback functions as
 * user_data argument.
 *
 * On success, returns 0. On error, returns one of following negative
 * values:
 *
 * WSLAY_ERR_NOMEM
 *   Out of memory.
 */
int wslay_event_context_client_init(
    wslay_event_context_ptr *ctx, const struct wslay_event_callbacks *callbacks,
    void *user_data);

/*
 * Releases allocated resources for ctx.
 */
void wslay_event_context_free(wslay_event_context_ptr ctx);

/*
 * Sets a bit mask of allowed reserved bits.
 * Currently only permitted values are WSLAY_RSV1_BIT to allow PMCE
 * extension (see RFC-7692) or WSLAY_RSV_NONE to disable.
 *
 * Default: WSLAY_RSV_NONE
 */
void wslay_event_config_set_allowed_rsv_bits(wslay_event_context_ptr ctx,
                                             uint8_t rsv);

/*
 * Enables or disables buffering of an entire message for non-control
 * frames. If val is 0, buffering is enabled. Otherwise, buffering is
 * disabled. If wslay_event_on_msg_recv_callback is invoked when
 * buffering is disabled, the msg_length member of struct
 * wslay_event_on_msg_recv_arg is set to 0.
 *
 * The control frames are always buffered regardless of this function call.
 *
 * This function must not be used after the first invocation of
 * wslay_event_recv() function.
 */
void wslay_event_config_set_no_buffering(wslay_event_context_ptr ctx, int val);

/*
 * Sets maximum length of a message that can be received. The length
 * of message is checked by wslay_event_recv() function. If the length
 * of a message is larger than this value, reading operation is
 * disabled (same effect with wslay_event_shutdown_read() call) and
 * close control frame with WSLAY_CODE_MESSAGE_TOO_BIG is queued. If
 * buffering for non-control frames is disabled, the library checks
 * each frame payload length and does not check length of entire
 * message.
 *
 * The default value is (1u << 31)-1.
 */
void wslay_event_config_set_max_recv_msg_length(wslay_event_context_ptr ctx,
                                                uint64_t val);

/*
 * Sets callbacks to ctx. The callbacks previously set by this function
 * or wslay_event_context_server_init() or
 * wslay_event_context_client_init() are replaced with callbacks.
 */
void wslay_event_config_set_callbacks(
    wslay_event_context_ptr ctx, const struct wslay_event_callbacks *callbacks);

/*
 * Receives messages from peer. When receiving
 * messages, it uses wslay_event_recv_callback function. Single call
 * of this function receives multiple messages until
 * wslay_event_recv_callback function sets error code
 * WSLAY_ERR_WOULDBLOCK.
 *
 * When close control frame is received, this function automatically
 * queues close control frame. Also this function calls
 * wslay_event_set_read_enabled() with second argument 0 to disable
 * further read from peer.
 *
 * When ping control frame is received, this function automatically
 * queues pong control frame.
 *
 * In case of a fatal errror which leads to negative return code, this
 * function calls wslay_event_set_read_enabled() with second argument
 * 0 to disable further read from peer.
 *
 * wslay_event_recv() returns 0 if it succeeds, or one of the
 * following negative error codes:
 *
 * WSLAY_ERR_CALLBACK_FAILURE
 *   User defined callback function is failed.
 *
 * WSLAY_ERR_NOMEM
 *   Out of memory.
 *
 * When negative error code is returned, application must not make any
 * further call of wslay_event_recv() and must close WebSocket
 * connection.
 */
int wslay_event_recv(wslay_event_context_ptr ctx);

/*
 * Sends queued messages to peer. When sending a
 * message, it uses wslay_event_send_callback function. Single call of
 * wslay_event_send() sends multiple messages until
 * wslay_event_send_callback sets error code WSLAY_ERR_WOULDBLOCK.
 *
 * If ctx is initialized for WebSocket client use, wslay_event_send()
 * uses wslay_event_genmask_callback to get new mask key.
 *
 * When a message queued using wslay_event_queue_fragmented_msg() is
 * sent, wslay_event_send() invokes
 * wslay_event_fragmented_msg_callback for that message.
 *
 * After close control frame is sent, this function calls
 * wslay_event_set_write_enabled() with second argument 0 to disable
 * further transmission to peer.
 *
 * If there are any pending messages, wslay_event_want_write() returns
 * 1, otherwise returns 0.
 *
 * In case of a fatal errror which leads to negative return code, this
 * function calls wslay_event_set_write_enabled() with second argument
 * 0 to disable further transmission to peer.
 *
 * wslay_event_send() returns 0 if it succeeds, or one of the
 * following negative error codes:
 *
 * WSLAY_ERR_CALLBACK_FAILURE
 *   User defined callback function is failed.
 *
 * WSLAY_ERR_NOMEM
 *   Out of memory.
 *
 * When negative error code is returned, application must not make any
 * further call of wslay_event_send() and must close WebSocket
 * connection.
 */
int wslay_event_send(wslay_event_context_ptr ctx);

/*
 * Writes queued messages to a buffer. Unlike wslay_event_send(), this
 * function writes messages into the given buffer.  It does not use
 * wslay_event_send_callback function. Single call of
 * wslay_event_write() writes multiple messages until there is not
 * enough space left in a buffer.
 *
 * If ctx is initialized for WebSocket client use, wslay_event_write()
 * uses wslay_event_genmask_callback to get new mask key.
 *
 * buf is a pointer to buffer and its capacity is given in buflen.  It
 * should have at least 14 bytes.
 *
 * When a message queued using wslay_event_queue_fragmented_msg() is
 * sent, wslay_event_write() invokes
 * wslay_event_fragmented_msg_callback for that message.
 *
 * After close control frame is sent, this function calls
 * wslay_event_set_write_enabled() with second argument 0 to disable
 * further transmission to peer.
 *
 * If there are any pending messages, wslay_event_want_write() returns
 * 1, otherwise returns 0.
 *
 * In case of a fatal errror which leads to negative return code, this
 * function calls wslay_event_set_write_enabled() with second argument
 * 0 to disable further transmission to peer.
 *
 * wslay_event_write() returns the number of bytes written to a buffer
 * if it succeeds, or one of the following negative error codes:
 *
 * WSLAY_ERR_CALLBACK_FAILURE
 *   User defined callback function is failed.
 *
 * WSLAY_ERR_NOMEM
 *   Out of memory.
 *
 * When negative error code is returned, application must not make any
 * further call of wslay_event_write() and must close WebSocket
 * connection.
 */
ssize_t wslay_event_write(wslay_event_context_ptr ctx, uint8_t *buf,
                          size_t buflen);

struct wslay_event_msg {};

/*
 * Queues message specified in arg.
 *
 * This function supports both control and non-control messages and
 * the given message is sent without fragmentation. If fragmentation
 * is needed, use wslay_event_queue_fragmented_msg() function instead.
 *
 * This function just queues a message and does not send
 * it. wslay_event_send() function call sends these queued messages.
 *
 * wslay_event_queue_msg() returns 0 if it succeeds, or returns the
 * following negative error codes:
 *
 * WSLAY_ERR_NO_MORE_MSG
 *   Could not queue given message. The one of possible reason is that
 *   close control frame has been queued/sent and no further queueing
 *   message is not allowed.
 *
 * WSLAY_ERR_INVALID_ARGUMENT
 *   The given message is invalid.
 *
 * WSLAY_ERR_NOMEM
 *   Out of memory.
 */
int wslay_event_queue_msg(wslay_event_context_ptr ctx,
                          const struct wslay_event_msg *arg);

/*
 * Extended version of wslay_event_queue_msg which allows to set reserved bits.
 */
int wslay_event_queue_msg_ex(wslay_event_context_ptr ctx,
                             const struct wslay_event_msg *arg, uint8_t rsv);

/*
 * Specify "source" to generate message.
 */
wslay_event_msg_source;

/*
 * Callback function called by wslay_event_send() to read message data
 * from source. The implementation of
 * wslay_event_fragmented_msg_callback must store at most len bytes of
 * data to buf and return the number of stored bytes. If all data is
 * read (i.e., EOF), set *eof to 1. If no data can be generated at the
 * moment, return 0. If there is an error, return -1 and set error
 * code WSLAY_ERR_CALLBACK_FAILURE using wslay_event_set_error().
 */
wslay_event_fragmented_msg_callback;

struct wslay_event_fragmented_msg {};

/*
 * Queues a fragmented message specified in arg.
 *
 * This function supports non-control messages only. For control frames,
 * use wslay_event_queue_msg() or wslay_event_queue_close().
 *
 * This function just queues a message and does not send
 * it. wslay_event_send() function call sends these queued messages.
 *
 * wslay_event_queue_fragmented_msg() returns 0 if it succeeds, or
 * returns the following negative error codes:
 *
 * WSLAY_ERR_NO_MORE_MSG
 *   Could not queue given message. The one of possible reason is that
 *   close control frame has been queued/sent and no further queueing
 *   message is not allowed.
 *
 * WSLAY_ERR_INVALID_ARGUMENT
 *   The given message is invalid.
 *
 * WSLAY_ERR_NOMEM
 *   Out of memory.
 */
int wslay_event_queue_fragmented_msg(
    wslay_event_context_ptr ctx, const struct wslay_event_fragmented_msg *arg);

/*
 * Extended version of wslay_event_queue_fragmented_msg which allows to set
 * reserved bits.
 */
int wslay_event_queue_fragmented_msg_ex(
    wslay_event_context_ptr ctx, const struct wslay_event_fragmented_msg *arg,
    uint8_t rsv);

/*
 * Queues close control frame. This function is provided just for
 * convenience. wslay_event_queue_msg() can queue a close control
 * frame as well. status_code is the status code of close control
 * frame. reason is the close reason encoded in UTF-8. reason_length
 * is the length of reason in bytes. reason_length must be less than
 * 123 bytes.
 *
 * If status_code is 0, reason and reason_length is not used and close
 * control frame with zero-length payload will be queued.
 *
 * This function just queues a message and does not send
 * it. wslay_event_send() function call sends these queued messages.
 *
 * wslay_event_queue_close() returns 0 if it succeeds, or returns the
 * following negative error codes:
 *
 * WSLAY_ERR_NO_MORE_MSG
 *   Could not queue given message. The one of possible reason is that
 *   close control frame has been queued/sent and no further queueing
 *   message is not allowed.
 *
 * WSLAY_ERR_INVALID_ARGUMENT
 *   The given message is invalid.
 *
 * WSLAY_ERR_NOMEM
 *   Out of memory.
 */
int wslay_event_queue_close(wslay_event_context_ptr ctx, uint16_t status_code,
                            const uint8_t *reason, size_t reason_length);

/*
 * Sets error code to tell the library there is an error. This
 * function is typically used in user defined callback functions. See
 * the description of callback function to know which error code
 * should be used.
 */
void wslay_event_set_error(wslay_event_context_ptr ctx, int val);

/*
 * Query whehter the library want to read more data from peer.
 *
 * wslay_event_want_read() returns 1 if the library want to read more
 * data from peer, or returns 0.
 */
int wslay_event_want_read(wslay_event_context_ptr ctx);

/*
 * Query whehter the library want to send more data to peer.
 *
 * wslay_event_want_write() returns 1 if the library want to send more
 * data to peer, or returns 0.
 */
int wslay_event_want_write(wslay_event_context_ptr ctx);

/*
 * Prevents the event-based API context from reading any further data
 * from peer.
 *
 * This function may be used with wslay_event_queue_close() if the
 * application detects error in the data received and wants to fail
 * WebSocket connection.
 */
void wslay_event_shutdown_read(wslay_event_context_ptr ctx);

/*
 * Prevents the event-based API context from sending any further data
 * to peer.
 */
void wslay_event_shutdown_write(wslay_event_context_ptr ctx);

/*
 * Returns 1 if the event-based API context allows read operation, or
 * return 0.
 *
 * After wslay_event_shutdown_read() is called,
 * wslay_event_get_read_enabled() returns 0.
 */
int wslay_event_get_read_enabled(wslay_event_context_ptr ctx);

/*
 * Returns 1 if the event-based API context allows write operation, or
 * return 0.
 *
 * After wslay_event_shutdown_write() is called,
 * wslay_event_get_write_enabled() returns 0.
 */
int wslay_event_get_write_enabled(wslay_event_context_ptr ctx);

/*
 * Returns 1 if a close control frame has been received from peer, or
 * returns 0.
 */
int wslay_event_get_close_received(wslay_event_context_ptr ctx);

/*
 * Returns 1 if a close control frame has been sent to peer, or
 * returns 0.
 */
int wslay_event_get_close_sent(wslay_event_context_ptr ctx);

/*
 * Returns status code received in close control frame. If no close
 * control frame has not been received, returns
 * WSLAY_CODE_ABNORMAL_CLOSURE. If received close control frame has no
 * status code, returns WSLAY_CODE_NO_STATUS_RCVD.
 */
uint16_t wslay_event_get_status_code_received(wslay_event_context_ptr ctx);

/*
 * Returns status code sent in close control frame. If no close
 * control frame has not been sent, returns
 * WSLAY_CODE_ABNORMAL_CLOSURE. If sent close control frame has no
 * status code, returns WSLAY_CODE_NO_STATUS_RCVD.
 */
uint16_t wslay_event_get_status_code_sent(wslay_event_context_ptr ctx);

/*
 * Returns the number of queued messages.
 */
size_t wslay_event_get_queued_msg_count(wslay_event_context_ptr ctx);

/*
 * Returns the sum of queued message length. It only counts the
 * message length queued using wslay_event_queue_msg() or
 * wslay_event_queue_close().
 */
size_t wslay_event_get_queued_msg_length(wslay_event_context_ptr ctx);

#ifdef __cplusplus
}
#endif

#endif /* WSLAY_H */