godot/core/string/translation_domain.cpp

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/*  translation_domain.cpp                                                */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "translation_domain.h"

#include "core/string/translation.h"
#include "core/string/translation_server.h"

StringName TranslationDomain::get_message_from_translations(const String &p_locale, const StringName &p_message, const StringName &p_context) const {}

StringName TranslationDomain::get_message_from_translations(const String &p_locale, const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context) const {}

PackedStringArray TranslationDomain::get_loaded_locales() const {}

Ref<Translation> TranslationDomain::get_translation_object(const String &p_locale) const {}

void TranslationDomain::add_translation(const Ref<Translation> &p_translation) {}

void TranslationDomain::remove_translation(const Ref<Translation> &p_translation) {}

void TranslationDomain::clear() {}

StringName TranslationDomain::translate(const StringName &p_message, const StringName &p_context) const {}

StringName TranslationDomain::translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context) const {}

void TranslationDomain::_bind_methods() {}

TranslationDomain::TranslationDomain() {}