godot/thirdparty/icu4c/common/unicode/stringpiece.h

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
// Copyright (C) 2009-2013, International Business Machines
// Corporation and others. All Rights Reserved.
//
// Copyright 2001 and onwards Google Inc.
// Author: Sanjay Ghemawat

// This code is a contribution of Google code, and the style used here is
// a compromise between the original Google code and the ICU coding guidelines.
// For example, data types are ICU-ified (size_t,int->int32_t),
// and API comments doxygen-ified, but function names and behavior are
// as in the original, if possible.
// Assertion-style error handling, not available in ICU, was changed to
// parameter "pinning" similar to UnicodeString.
//
// In addition, this is only a partial port of the original Google code,
// limited to what was needed so far. The (nearly) complete original code
// is in the ICU svn repository at icuhtml/trunk/design/strings/contrib
// (see ICU ticket 6765, r25517).

#ifndef __STRINGPIECE_H__
#define __STRINGPIECE_H__

/**
 * \file 
 * \brief C++ API: StringPiece: Read-only byte string wrapper class.
 */

#include "unicode/utypes.h"

#if U_SHOW_CPLUSPLUS_API

#include <cstddef>
#include <type_traits>

#include "unicode/uobject.h"
#include "unicode/std_string.h"

// Arghh!  I wish C++ literals were "string".

U_NAMESPACE_BEGIN

/**
 * A string-like object that points to a sized piece of memory.
 *
 * We provide non-explicit singleton constructors so users can pass
 * in a "const char*" or a "string" wherever a "StringPiece" is
 * expected.
 *
 * Functions or methods may use StringPiece parameters to accept either a
 * "const char*" or a "string" value that will be implicitly converted to a
 * StringPiece.
 *
 * Systematic usage of StringPiece is encouraged as it will reduce unnecessary
 * conversions from "const char*" to "string" and back again.
 *
 * @stable ICU 4.2
 */
class U_COMMON_API StringPiece : public UMemory {};

/**
 * Global operator == for StringPiece
 * @param x The first StringPiece to compare.
 * @param y The second StringPiece to compare.
 * @return true if the string data is equal
 * @stable ICU 4.8
 */
U_EXPORT UBool U_EXPORT2 
operator==(const StringPiece& x, const StringPiece& y);

/**
 * Global operator != for StringPiece
 * @param x The first StringPiece to compare.
 * @param y The second StringPiece to compare.
 * @return true if the string data is not equal
 * @stable ICU 4.8
 */
inline bool operator!=(const StringPiece& x, const StringPiece& y) {}

U_NAMESPACE_END

#endif /* U_SHOW_CPLUSPLUS_API */

#endif  // __STRINGPIECE_H__