godot/thirdparty/icu4c/common/unicode/stringtriebuilder.h

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
*******************************************************************************
*   Copyright (C) 2010-2012,2014, International Business Machines
*   Corporation and others.  All Rights Reserved.
*******************************************************************************
*   file name:  stringtriebuilder.h
*   encoding:   UTF-8
*   tab size:   8 (not used)
*   indentation:4
*
*   created on: 2010dec24
*   created by: Markus W. Scherer
*/

#ifndef __STRINGTRIEBUILDER_H__
#define __STRINGTRIEBUILDER_H__

#include "unicode/utypes.h"

#if U_SHOW_CPLUSPLUS_API

#include "unicode/uobject.h"

/**
 * \file
 * \brief C++ API: Builder API for trie builders
 */

// Forward declaration.
/// \cond
struct UHashtable;
UHashtable;
/// \endcond

/**
 * Build options for BytesTrieBuilder and CharsTrieBuilder.
 * @stable ICU 4.8
 */
enum UStringTrieBuildOption {};

U_NAMESPACE_BEGIN

/**
 * Base class for string trie builder classes.
 *
 * This class is not intended for public subclassing.
 * @stable ICU 4.8
 */
class U_COMMON_API StringTrieBuilder : public UObject {};

U_NAMESPACE_END

#endif /* U_SHOW_CPLUSPLUS_API */

#endif  // __STRINGTRIEBUILDER_H__