godot/thirdparty/icu4c/common/unicode/locid.h

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
*
*   Copyright (C) 1996-2015, International Business Machines
*   Corporation and others.  All Rights Reserved.
*
******************************************************************************
*
* File locid.h
*
* Created by: Helena Shih
*
* Modification History:
*
*   Date        Name        Description
*   02/11/97    aliu        Changed gLocPath to fgLocPath and added methods to
*                           get and set it.
*   04/02/97    aliu        Made operator!= inline; fixed return value of getName().
*   04/15/97    aliu        Cleanup for AIX/Win32.
*   04/24/97    aliu        Numerous changes per code review.
*   08/18/98    stephen     Added tokenizeString(),changed getDisplayName()
*   09/08/98    stephen     Moved definition of kEmptyString for Mac Port
*   11/09/99    weiv        Added const char * getName() const;
*   04/12/00    srl         removing unicodestring api's and cached hash code
*   08/10/01    grhoten     Change the static Locales to accessor functions
******************************************************************************
*/

#ifndef LOCID_H
#define LOCID_H

#include "unicode/utypes.h"

#if U_SHOW_CPLUSPLUS_API

#include "unicode/bytestream.h"
#include "unicode/localpointer.h"
#include "unicode/strenum.h"
#include "unicode/stringpiece.h"
#include "unicode/uobject.h"
#include "unicode/putil.h"
#include "unicode/uloc.h"

/**
 * \file
 * \brief C++ API: Locale ID object.
 */

U_NAMESPACE_BEGIN

// Forward Declarations
void U_CALLCONV locale_available_init(); /**< @internal */

class StringEnumeration;
class UnicodeString;

/**
 * A <code>Locale</code> object represents a specific geographical, political,
 * or cultural region. An operation that requires a <code>Locale</code> to perform
 * its task is called <em>locale-sensitive</em> and uses the <code>Locale</code>
 * to tailor information for the user. For example, displaying a number
 * is a locale-sensitive operation--the number should be formatted
 * according to the customs/conventions of the user's native country,
 * region, or culture.
 *
 * The Locale class is not suitable for subclassing.
 *
 * <P>
 * You can create a <code>Locale</code> object using the constructor in
 * this class:
 * \htmlonly<blockquote>\endhtmlonly
 * <pre>
 *       Locale( const   char*  language,
 *               const   char*  country,
 *               const   char*  variant);
 * </pre>
 * \htmlonly</blockquote>\endhtmlonly
 * The first argument to the constructors is a valid <STRONG>ISO
 * Language Code.</STRONG> These codes are the lower-case two-letter
 * codes as defined by ISO-639.
 * You can find a full list of these codes at:
 * <BR><a href ="http://www.loc.gov/standards/iso639-2/">
 * http://www.loc.gov/standards/iso639-2/</a>
 *
 * <P>
 * The second argument to the constructors is a valid <STRONG>ISO Country
 * Code.</STRONG> These codes are the upper-case two-letter codes
 * as defined by ISO-3166.
 * You can find a full list of these codes at a number of sites, such as:
 * <BR><a href="http://www.iso.org/iso/en/prods-services/iso3166ma/index.html">
 * http://www.iso.org/iso/en/prods-services/iso3166ma/index.html</a>
 *
 * <P>
 * The third constructor requires a third argument--the <STRONG>Variant.</STRONG>
 * The Variant codes are vendor and browser-specific.
 * For example, use REVISED for a language's revised script orthography, and POSIX for POSIX.
 * Where there are two variants, separate them with an underscore, and
 * put the most important one first. For
 * example, a Traditional Spanish collation might be referenced, with
 * "ES", "ES", "Traditional_POSIX".
 *
 * <P>
 * Because a <code>Locale</code> object is just an identifier for a region,
 * no validity check is performed when you construct a <code>Locale</code>.
 * If you want to see whether particular resources are available for the
 * <code>Locale</code> you construct, you must query those resources. For
 * example, ask the <code>NumberFormat</code> for the locales it supports
 * using its <code>getAvailableLocales</code> method.
 * <BR><STRONG>Note:</STRONG> When you ask for a resource for a particular
 * locale, you get back the best available match, not necessarily
 * precisely what you asked for. For more information, look at
 * <code>ResourceBundle</code>.
 *
 * <P>
 * The <code>Locale</code> class provides a number of convenient constants
 * that you can use to create <code>Locale</code> objects for commonly used
 * locales. For example, the following refers to a <code>Locale</code> object
 * for the United States:
 * \htmlonly<blockquote>\endhtmlonly
 * <pre>
 *       Locale::getUS()
 * </pre>
 * \htmlonly</blockquote>\endhtmlonly
 *
 * <P>
 * Once you've created a <code>Locale</code> you can query it for information about
 * itself. Use <code>getCountry</code> to get the ISO Country Code and
 * <code>getLanguage</code> to get the ISO Language Code. You can
 * use <code>getDisplayCountry</code> to get the
 * name of the country suitable for displaying to the user. Similarly,
 * you can use <code>getDisplayLanguage</code> to get the name of
 * the language suitable for displaying to the user. Interestingly,
 * the <code>getDisplayXXX</code> methods are themselves locale-sensitive
 * and have two versions: one that uses the default locale and one
 * that takes a locale as an argument and displays the name or country in
 * a language appropriate to that locale.
 *
 * <P>
 * ICU provides a number of classes that perform locale-sensitive
 * operations. For example, the <code>NumberFormat</code> class formats
 * numbers, currency, or percentages in a locale-sensitive manner. Classes
 * such as <code>NumberFormat</code> have a number of convenience methods
 * for creating a default object of that type. For example, the
 * <code>NumberFormat</code> class provides these three convenience methods
 * for creating a default <code>NumberFormat</code> object:
 * \htmlonly<blockquote>\endhtmlonly
 * <pre>
 *     UErrorCode success = U_ZERO_ERROR;
 *     Locale myLocale;
 *     NumberFormat *nf;
 *
 *     nf = NumberFormat::createInstance( success );          delete nf;
 *     nf = NumberFormat::createCurrencyInstance( success );  delete nf;
 *     nf = NumberFormat::createPercentInstance( success );   delete nf;
 * </pre>
 * \htmlonly</blockquote>\endhtmlonly
 * Each of these methods has two variants; one with an explicit locale
 * and one without; the latter using the default locale.
 * \htmlonly<blockquote>\endhtmlonly
 * <pre>
 *     nf = NumberFormat::createInstance( myLocale, success );          delete nf;
 *     nf = NumberFormat::createCurrencyInstance( myLocale, success );  delete nf;
 *     nf = NumberFormat::createPercentInstance( myLocale, success );   delete nf;
 * </pre>
 * \htmlonly</blockquote>\endhtmlonly
 * A <code>Locale</code> is the mechanism for identifying the kind of object
 * (<code>NumberFormat</code>) that you would like to get. The locale is
 * <STRONG>just</STRONG> a mechanism for identifying objects,
 * <STRONG>not</STRONG> a container for the objects themselves.
 *
 * <P>
 * Each class that performs locale-sensitive operations allows you
 * to get all the available objects of that type. You can sift
 * through these objects by language, country, or variant,
 * and use the display names to present a menu to the user.
 * For example, you can create a menu of all the collation objects
 * suitable for a given language. Such classes implement these
 * three class methods:
 * \htmlonly<blockquote>\endhtmlonly
 * <pre>
 *       static Locale* getAvailableLocales(int32_t& numLocales)
 *       static UnicodeString& getDisplayName(const Locale&  objectLocale,
 *                                            const Locale&  displayLocale,
 *                                            UnicodeString& displayName)
 *       static UnicodeString& getDisplayName(const Locale&  objectLocale,
 *                                            UnicodeString& displayName)
 * </pre>
 * \htmlonly</blockquote>\endhtmlonly
 *
 * @stable ICU 2.0
 * @see ResourceBundle
 */
class U_COMMON_API Locale : public UObject {};

inline bool
Locale::operator!=(const    Locale&     other) const
{}

template<typename StringClass> inline StringClass
Locale::toLanguageTag(UErrorCode& status) const
{}

inline const char *
Locale::getCountry() const
{}

inline const char *
Locale::getLanguage() const
{}

inline const char *
Locale::getScript() const
{}

inline const char *
Locale::getVariant() const
{}

inline const char *
Locale::getName() const
{}

template<typename StringClass, typename OutputIterator> inline void
Locale::getKeywords(OutputIterator iterator, UErrorCode& status) const
{}

template<typename StringClass, typename OutputIterator> inline void
Locale::getUnicodeKeywords(OutputIterator iterator, UErrorCode& status) const
{}

template<typename StringClass> inline StringClass
Locale::getKeywordValue(StringPiece keywordName, UErrorCode& status) const
{}

template<typename StringClass> inline StringClass
Locale::getUnicodeKeywordValue(StringPiece keywordName, UErrorCode& status) const
{}

inline UBool
Locale::isBogus() const {}

U_NAMESPACE_END

#endif /* U_SHOW_CPLUSPLUS_API */

#endif