godot/thirdparty/icu4c/common/uset_imp.h

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
*******************************************************************************
*
*   Copyright (C) 2004-2007, International Business Machines
*   Corporation and others.  All Rights Reserved.
*
*******************************************************************************
*   file name:  uset_imp.h
*   encoding:   UTF-8
*   tab size:   8 (not used)
*   indentation:4
*
*   created on: 2004sep07
*   created by: Markus W. Scherer
*
*   Internal USet definitions.
*/

#ifndef __USET_IMP_H__
#define __USET_IMP_H__

#include "unicode/utypes.h"
#include "unicode/uset.h"

U_CDECL_BEGIN

USetAdd;

USetAddRange;

USetAddString;

USetRemove;

USetRemoveRange;

/**
 * Interface for adding items to a USet, to keep low-level code from
 * statically depending on the USet implementation.
 * Calls will look like sa->add(sa->set, c);
 */
struct USetAdder {};
USetAdder;

U_CDECL_END

#ifdef __cplusplus

namespace {

constexpr int32_t USET_CASE_MASK =;

}  // namespace

#endif  // __cplusplus

#endif