godot/thirdparty/icu4c/common/unicode/schriter.h

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
*
*   Copyright (C) 1998-2005, International Business Machines
*   Corporation and others.  All Rights Reserved.
*
******************************************************************************
*
* File schriter.h
*
* Modification History:
*
*   Date        Name        Description
*  05/05/99     stephen     Cleaned up.
******************************************************************************
*/

#ifndef SCHRITER_H
#define SCHRITER_H

#include "unicode/utypes.h"

#if U_SHOW_CPLUSPLUS_API

#include "unicode/chariter.h"
#include "unicode/uchriter.h"

/**
 * \file 
 * \brief C++ API: String Character Iterator
 */
 
U_NAMESPACE_BEGIN
/**
 * A concrete subclass of CharacterIterator that iterates over the
 * characters (code units or code points) in a UnicodeString.
 * It's possible not only to create an
 * iterator that iterates over an entire UnicodeString, but also to
 * create one that iterates over only a subrange of a UnicodeString
 * (iterators over different subranges of the same UnicodeString don't
 * compare equal).
 * @see CharacterIterator
 * @see ForwardCharacterIterator
 * @stable ICU 2.0
 */
class U_COMMON_API StringCharacterIterator : public UCharCharacterIterator {};

U_NAMESPACE_END

#endif /* U_SHOW_CPLUSPLUS_API */

#endif