godot/thirdparty/icu4c/common/mlbe.h

// © 2022 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html

#ifndef MLBREAKENGINE_H
#define MLBREAKENGINE_H

#include "hash.h"
#include "unicode/resbund.h"
#include "unicode/uniset.h"
#include "unicode/utext.h"
#include "uvectr32.h"

U_NAMESPACE_BEGIN

#if !UCONFIG_NO_BREAK_ITERATION

/**
 * A machine learning break engine for the phrase breaking in Japanese.
 */
class MlBreakEngine : public UMemory {};

#endif

U_NAMESPACE_END

/* MLBREAKENGINE_H */
#endif