// © 2016 and later: Unicode, Inc. and others. // License & terms of use: http://www.unicode.org/copyright.html /* ********************************************************************** * Copyright (C) 1999-2016, International Business Machines * Corporation and others. All Rights Reserved. ********************************************************************** * Date Name Description * 10/22/99 alan Creation. This is an internal header. * It should not be exported. ********************************************************************** */ #ifndef UVECTOR_H #define UVECTOR_H #include "unicode/utypes.h" #include "unicode/uobject.h" #include "cmemory.h" #include "uarrsort.h" #include "uelement.h" U_NAMESPACE_BEGIN /** * Ultralightweight C++ implementation of a `void*` vector * that is (mostly) compatible with java.util.Vector. * * This is a very simple implementation, written to satisfy an * immediate porting need. As such, it is not completely fleshed out, * and it aims for simplicity and conformity. Nonetheless, it serves * its purpose (porting code from java that uses java.util.Vector) * well, and it could be easily made into a more robust vector class. * * *Design notes* * * There is index bounds checking, but little is done about it. If * indices are out of bounds, either nothing happens, or zero is * returned. We *do* avoid indexing off into the weeds. * * Since we don't have garbage collection, UVector was given the * option to *own* its contents. To employ this, set a deleter * function. The deleter is called on a `void *` pointer when that * pointer is released by the vector, either when the vector itself is * destructed, or when a call to `setElementAt()` overwrites an element, * or when a call to remove()` or one of its variants explicitly * removes an element. If no deleter is set, or the deleter is set to * zero, then it is assumed that the caller will delete elements as * needed. * * *Error Handling* Functions that can fail, from out of memory conditions * for example, include a UErrorCode parameter. Any function called * with an error code already indicating a failure will not modify the * vector in any way. * * For vectors that have a deleter function, any failure in inserting * an element into the vector will instead delete the element that * could not be adopted. This simplifies object ownership * management around calls to `addElement()` and `insertElementAt()`; * error or no, the function always takes ownership of an incoming object * from the caller. * * In order to implement methods such as `contains()` and `indexOf()`, * UVector needs a way to compare objects for equality. To do so, it * uses a comparison function, or "comparer." If the comparer is not * set, or is set to zero, then all such methods will act as if the * vector contains no element. That is, indexOf() will always return * -1, contains() will always return false, etc. * * <p><b>To do</b> * * <p>Improve the handling of index out of bounds errors. * * @author Alan Liu */ class U_COMMON_API UVector : public UObject { … }; /** * Ultralightweight C++ implementation of a `void*` stack * that is (mostly) compatible with java.util.Stack. As in java, this * is merely a paper thin layer around UVector. See the UVector * documentation for further information. * * *Design notes* * * The element at index `n-1` is (of course) the top of the * stack. * * The poorly named `empty()` method doesn't empty the * stack; it determines if the stack is empty. * * @author Alan Liu */ class U_COMMON_API UStack : public UVector { … }; U_NAMESPACE_END #endif