godot/thirdparty/icu4c/common/lsr.cpp

// © 2019 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html

// lsr.cpp
// created: 2019may08 Markus W. Scherer

#include "unicode/utypes.h"
#include "charstr.h"
#include "cmemory.h"
#include "cstring.h"
#include "lsr.h"
#include "uinvchar.h"
#include "ustr_imp.h"

U_NAMESPACE_BEGIN

LSR::LSR(char prefix, const char *lang, const char *scr, const char *r, int32_t f,
         UErrorCode &errorCode) :{}

LSR::LSR(StringPiece lang, StringPiece scr, StringPiece r, int32_t f,
         UErrorCode &errorCode) :{}

LSR::LSR(LSR &&other) noexcept :{}

void LSR::deleteOwned() {}

LSR &LSR::operator=(LSR &&other) noexcept {}

UBool LSR::isEquivalentTo(const LSR &other) const {}

bool LSR::operator==(const LSR &other) const {}

int32_t LSR::indexForRegion(const char *region) {}

LSR &LSR::setHashCode() {}

U_NAMESPACE_END