godot/thirdparty/icu4c/common/lstmbe.cpp

// © 2021 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html

#include <complex>
#include <utility>

#include "unicode/utypes.h"

#if !UCONFIG_NO_BREAK_ITERATION

#include "brkeng.h"
#include "charstr.h"
#include "cmemory.h"
#include "lstmbe.h"
#include "putilimp.h"
#include "uassert.h"
#include "ubrkimpl.h"
#include "uresimp.h"
#include "uvectr32.h"
#include "uvector.h"

#include "unicode/brkiter.h"
#include "unicode/resbund.h"
#include "unicode/ubrk.h"
#include "unicode/uniset.h"
#include "unicode/ustring.h"
#include "unicode/utf.h"

U_NAMESPACE_BEGIN

// Uncomment the following #define to debug.
// #define LSTM_DEBUG 1
// #define LSTM_VECTORIZER_DEBUG 1

/**
 * Interface for reading 1D array.
 */
class ReadArray1D {};

ReadArray1D::~ReadArray1D()
{}

/**
 * Interface for reading 2D array.
 */
class ReadArray2D {};

ReadArray2D::~ReadArray2D()
{}

/**
 * A class to index a float array as a 1D Array without owning the pointer or
 * copy the data.
 */
class ConstArray1D : public ReadArray1D {};

ConstArray1D::~ConstArray1D()
{}

/**
 * A class to index a float array as a 2D Array without owning the pointer or
 * copy the data.
 */
class ConstArray2D : public ReadArray2D {};

ConstArray2D::~ConstArray2D()
{}

/**
 * A class to allocate data as a writable 1D array.
 * This is the main class implement matrix operation.
 */
class Array1D : public ReadArray1D {};

Array1D::~Array1D()
{}

class Array2D : public ReadArray2D {};

Array2D::~Array2D()
{}

LSTMClass;

EmbeddingType;

struct LSTMData : public UMemory {};

LSTMData::LSTMData(UResourceBundle* rb, UErrorCode &status)
    :{}

LSTMData::~LSTMData() {}

class Vectorizer : public UMemory {};

Vectorizer::~Vectorizer()
{}

class CodePointsVectorizer : public Vectorizer {};

CodePointsVectorizer::~CodePointsVectorizer()
{}

void CodePointsVectorizer::vectorize(
    UText *text, int32_t startPos, int32_t endPos,
    UVector32 &offsets, UVector32 &indices, UErrorCode &status) const
{}

class GraphemeClusterVectorizer : public Vectorizer {};

GraphemeClusterVectorizer::~GraphemeClusterVectorizer()
{}

constexpr int32_t MAX_GRAPHEME_CLSTER_LENGTH =;

void GraphemeClusterVectorizer::vectorize(
    UText *text, int32_t startPos, int32_t endPos,
    UVector32 &offsets, UVector32 &indices, UErrorCode &status) const
{}

// Computing LSTM as stated in
// https://en.wikipedia.org/wiki/Long_short-term_memory#LSTM_with_a_forget_gate
// ifco is temp array allocate outside which does not need to be
// input/output value but could avoid unnecessary memory alloc/free if passing
// in.
void compute(
    int32_t hunits,
    const ReadArray2D& W, const ReadArray2D& U, const ReadArray1D& b,
    const ReadArray1D& x, Array1D& h, Array1D& c,
    Array1D& ifco)
{}

// Minimum word size
static const int32_t MIN_WORD =;

// Minimum number of characters for two words
static const int32_t MIN_WORD_SPAN =;

int32_t
LSTMBreakEngine::divideUpDictionaryRange( UText *text,
                                                int32_t startPos,
                                                int32_t endPos,
                                                UVector32 &foundBreaks,
                                                UBool /* isPhraseBreaking */,
                                                UErrorCode& status) const {}

Vectorizer* createVectorizer(const LSTMData* data, UErrorCode &status) {}

LSTMBreakEngine::LSTMBreakEngine(const LSTMData* data, const UnicodeSet& set, UErrorCode &status)
    :{}

LSTMBreakEngine::~LSTMBreakEngine() {}

const char16_t* LSTMBreakEngine::name() const {}

UnicodeString defaultLSTM(UScriptCode script, UErrorCode& status) {}

U_CAPI const LSTMData* U_EXPORT2 CreateLSTMDataForScript(UScriptCode script, UErrorCode& status)
{}

U_CAPI const LSTMData* U_EXPORT2 CreateLSTMData(UResourceBundle* rb, UErrorCode& status)
{}

U_CAPI const LanguageBreakEngine* U_EXPORT2
CreateLSTMBreakEngine(UScriptCode script, const LSTMData* data, UErrorCode& status)
{}

U_CAPI void U_EXPORT2 DeleteLSTMData(const LSTMData* data)
{}

U_CAPI const char16_t* U_EXPORT2 LSTMDataName(const LSTMData* data)
{}

U_NAMESPACE_END

#endif /* #if !UCONFIG_NO_BREAK_ITERATION */