godot/thirdparty/icu4c/common/propname.cpp

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
**********************************************************************
* Copyright (c) 2002-2014, International Business Machines
* Corporation and others.  All Rights Reserved.
**********************************************************************
* Author: Alan Liu
* Created: October 30 2002
* Since: ICU 2.4
* 2010nov19 Markus Scherer  Rewrite for formatVersion 2.
**********************************************************************
*/
#include "propname.h"
#include "unicode/uchar.h"
#include "unicode/udata.h"
#include "unicode/uscript.h"
#include "umutex.h"
#include "cmemory.h"
#include "cstring.h"
#include "uarrsort.h"
#include "uinvchar.h"

#define INCLUDED_FROM_PROPNAME_CPP
#include "propname_data.h"

U_CDECL_BEGIN

/**
 * Get the next non-ignorable ASCII character from a property name
 * and lowercases it.
 * @return ((advance count for the name)<<8)|character
 */
static inline int32_t
getASCIIPropertyNameChar(const char *name) {}

/**
 * Get the next non-ignorable EBCDIC character from a property name
 * and lowercases it.
 * @return ((advance count for the name)<<8)|character
 */
static inline int32_t
getEBCDICPropertyNameChar(const char *name) {}

/**
 * Unicode property names and property value names are compared "loosely".
 *
 * UCD.html 4.0.1 says:
 *   For all property names, property value names, and for property values for
 *   Enumerated, Binary, or Catalog properties, use the following
 *   loose matching rule:
 *
 *   LM3. Ignore case, whitespace, underscore ('_'), and hyphens.
 *
 * This function does just that, for (char *) name strings.
 * It is almost identical to ucnv_compareNames() but also ignores
 * C0 White_Space characters (U+0009..U+000d, and U+0085 on EBCDIC).
 *
 * @internal
 */

U_CAPI int32_t U_EXPORT2
uprv_compareASCIIPropertyNames(const char *name1, const char *name2) {}

U_CAPI int32_t U_EXPORT2
uprv_compareEBCDICPropertyNames(const char *name1, const char *name2) {}

U_CDECL_END

U_NAMESPACE_BEGIN

int32_t PropNameData::findProperty(int32_t property) {}

int32_t PropNameData::findPropertyValueNameGroup(int32_t valueMapIndex, int32_t value) {}

const char *PropNameData::getName(const char *nameGroup, int32_t nameIndex) {}

UBool PropNameData::containsName(BytesTrie &trie, const char *name) {}

const char *PropNameData::getPropertyName(int32_t property, int32_t nameChoice) {}

const char *PropNameData::getPropertyValueName(int32_t property, int32_t value, int32_t nameChoice) {}

int32_t PropNameData::getPropertyOrValueEnum(int32_t bytesTrieOffset, const char *alias) {}

int32_t PropNameData::getPropertyEnum(const char *alias) {}

int32_t PropNameData::getPropertyValueEnum(int32_t property, const char *alias) {}
U_NAMESPACE_END

//----------------------------------------------------------------------
// Public API implementation

U_CAPI const char* U_EXPORT2
u_getPropertyName(UProperty property,
                  UPropertyNameChoice nameChoice) UPRV_NO_SANITIZE_UNDEFINED {}

U_CAPI UProperty U_EXPORT2
u_getPropertyEnum(const char* alias) {}

U_CAPI const char* U_EXPORT2
u_getPropertyValueName(UProperty property,
                       int32_t value,
                       UPropertyNameChoice nameChoice) UPRV_NO_SANITIZE_UNDEFINED {}

U_CAPI int32_t U_EXPORT2
u_getPropertyValueEnum(UProperty property,
                       const char* alias) {}

U_CAPI const char*  U_EXPORT2
uscript_getName(UScriptCode scriptCode){}

U_CAPI const char*  U_EXPORT2
uscript_getShortName(UScriptCode scriptCode){}