godot/thirdparty/icu4c/common/rbbiscan.h

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
//
//  rbbiscan.h
//
//  Copyright (C) 2002-2016, International Business Machines Corporation and others.
//  All Rights Reserved.
//
//  This file contains declarations for class RBBIRuleScanner
//


#ifndef RBBISCAN_H
#define RBBISCAN_H

#include "unicode/utypes.h"
#include "unicode/uobject.h"
#include "unicode/rbbi.h"
#include "unicode/uniset.h"
#include "unicode/parseerr.h"
#include "uhash.h"
#include "uvector.h"
#include "unicode/symtable.h"// For UnicodeSet parsing, is the interface that
                          //    looks up references to $variables within a set.
#include "rbbinode.h"
#include "rbbirpt.h"

U_NAMESPACE_BEGIN

class   RBBIRuleBuilder;
class   RBBISymbolTable;


//--------------------------------------------------------------------------------
//
//  class RBBIRuleScanner does the lowest level, character-at-a-time
//                        scanning of break iterator rules.  
//
//                        The output of the scanner is parse trees for
//                        the rule expressions and a list of all Unicode Sets
//                        encountered.
//
//--------------------------------------------------------------------------------

class RBBIRuleScanner : public UMemory {};

U_NAMESPACE_END

#endif