godot/thirdparty/icu4c/common/ruleiter.cpp

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
**********************************************************************
* Copyright (c) 2003-2011, International Business Machines
* Corporation and others.  All Rights Reserved.
**********************************************************************
* Author: Alan Liu
* Created: September 24 2003
* Since: ICU 2.8
**********************************************************************
*/
#include "ruleiter.h"
#include "unicode/parsepos.h"
#include "unicode/symtable.h"
#include "unicode/unistr.h"
#include "unicode/utf16.h"
#include "patternprops.h"

/* \U87654321 or \ud800\udc00 */
#define MAX_U_NOTATION_LEN

U_NAMESPACE_BEGIN

RuleCharacterIterator::RuleCharacterIterator(const UnicodeString& theText, const SymbolTable* theSym,
                      ParsePosition& thePos) :{}

UBool RuleCharacterIterator::atEnd() const {}

UChar32 RuleCharacterIterator::next(int32_t options, UBool& isEscaped, UErrorCode& ec) {}

void RuleCharacterIterator::getPos(RuleCharacterIterator::Pos& p) const {}

void RuleCharacterIterator::setPos(const RuleCharacterIterator::Pos& p) {}

void RuleCharacterIterator::skipIgnored(int32_t options) {}

UnicodeString& RuleCharacterIterator::lookahead(UnicodeString& result, int32_t maxLookAhead) const {}

void RuleCharacterIterator::jumpahead(int32_t count) {}

/*
UnicodeString& RuleCharacterIterator::toString(UnicodeString& result) const {
    int32_t b = pos.getIndex();
    text.extract(0, b, result);
    return result.append((char16_t) 0x7C).append(text, b, 0x7FFFFFFF); // Insert '|' at index
}
*/

UChar32 RuleCharacterIterator::_current() const {}

void RuleCharacterIterator::_advance(int32_t count) {}

U_NAMESPACE_END

//eof