godot/thirdparty/icu4c/common/rbbirb.cpp

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
//
//  file:  rbbirb.cpp
//
//  Copyright (C) 2002-2011, International Business Machines Corporation and others.
//  All Rights Reserved.
//
//  This file contains the RBBIRuleBuilder class implementation.  This is the main class for
//    building (compiling) break rules into the tables required by the runtime
//    RBBI engine.
//

#include "unicode/utypes.h"

#if !UCONFIG_NO_BREAK_ITERATION

#include "unicode/brkiter.h"
#include "unicode/rbbi.h"
#include "unicode/ubrk.h"
#include "unicode/unistr.h"
#include "unicode/uniset.h"
#include "unicode/uchar.h"
#include "unicode/uchriter.h"
#include "unicode/ustring.h"
#include "unicode/parsepos.h"
#include "unicode/parseerr.h"

#include "cmemory.h"
#include "cstring.h"
#include "rbbirb.h"
#include "rbbinode.h"
#include "rbbiscan.h"
#include "rbbisetb.h"
#include "rbbitblb.h"
#include "rbbidata.h"
#include "uassert.h"


U_NAMESPACE_BEGIN


//----------------------------------------------------------------------------------------
//
//  Constructor.
//
//----------------------------------------------------------------------------------------
RBBIRuleBuilder::RBBIRuleBuilder(const UnicodeString   &rules,
                                       UParseError     *parseErr,
                                       UErrorCode      &status)
 :{}



//----------------------------------------------------------------------------------------
//
//  Destructor
//
//----------------------------------------------------------------------------------------
RBBIRuleBuilder::~RBBIRuleBuilder() {}





//----------------------------------------------------------------------------------------
//
//   flattenData() -  Collect up the compiled RBBI rule data and put it into
//                    the format for saving in ICU data files,
//                    which is also the format needed by the RBBI runtime engine.
//
//----------------------------------------------------------------------------------------
static int32_t align8(int32_t i) {}

RBBIDataHeader *RBBIRuleBuilder::flattenData() {}


//----------------------------------------------------------------------------------------
//
//  createRuleBasedBreakIterator    construct from source rules that are passed in
//                                  in a UnicodeString
//
//----------------------------------------------------------------------------------------
BreakIterator *
RBBIRuleBuilder::createRuleBasedBreakIterator( const UnicodeString    &rules,
                                    UParseError      *parseError,
                                    UErrorCode       &status)
{}

RBBIDataHeader *RBBIRuleBuilder::build(UErrorCode &status) {}

void RBBIRuleBuilder::optimizeTables() {}

U_NAMESPACE_END

#endif /* #if !UCONFIG_NO_BREAK_ITERATION */