godot/thirdparty/icu4c/common/ucln_cmn.cpp

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
* Copyright (C) 2001-2014, International Business Machines
*                Corporation and others. All Rights Reserved.
******************************************************************************
*   file name:  ucln_cmn.cpp
*   encoding:   UTF-8
*   tab size:   8 (not used)
*   indentation:4
*
*   created on: 2001July05
*   created by: George Rhoten
*/

#include "unicode/utypes.h"
#include "unicode/uclean.h"
#include "cmemory.h"
#include "mutex.h"
#include "uassert.h"
#include "ucln.h"
#include "ucln_cmn.h"
#include "utracimp.h"
#include "umutex.h"

/**  Auto-client for UCLN_COMMON **/
#define UCLN_TYPE_IS_COMMON
#include "ucln_imp.h"

static cleanupFunc *gCommonCleanupFunctions[UCLN_COMMON_COUNT];
static cleanupFunc *gLibCleanupFunctions[UCLN_COMMON];


/************************************************
 The cleanup order is important in this function.
 Please be sure that you have read ucln.h
 ************************************************/
U_CAPI void U_EXPORT2
u_cleanup()
{}

U_CAPI void U_EXPORT2 ucln_cleanupOne(ECleanupLibraryType libType) 
{}

U_CFUNC void
ucln_common_registerCleanup(ECleanupCommonType type,
                            cleanupFunc *func)
{}

// Note: ucln_registerCleanup() is called with the ICU global mutex locked.
//       Be aware if adding anything to the function.
//       See ticket 10295 for discussion.

U_CAPI void U_EXPORT2
ucln_registerCleanup(ECleanupLibraryType type,
                     cleanupFunc *func)
{}

U_CFUNC UBool ucln_lib_cleanup() {}