godot/thirdparty/icu4c/common/ucharstrie.cpp

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
*******************************************************************************
*   Copyright (C) 2010-2011, International Business Machines
*   Corporation and others.  All Rights Reserved.
*******************************************************************************
*   file name:  ucharstrie.h
*   encoding:   UTF-8
*   tab size:   8 (not used)
*   indentation:4
*
*   created on: 2010nov14
*   created by: Markus W. Scherer
*/

#include "unicode/utypes.h"
#include "unicode/appendable.h"
#include "unicode/ucharstrie.h"
#include "unicode/uobject.h"
#include "unicode/utf16.h"
#include "cmemory.h"
#include "uassert.h"

U_NAMESPACE_BEGIN

UCharsTrie::~UCharsTrie() {}

UStringTrieResult
UCharsTrie::current() const {}

UStringTrieResult
UCharsTrie::firstForCodePoint(UChar32 cp) {}

UStringTrieResult
UCharsTrie::nextForCodePoint(UChar32 cp) {}

UStringTrieResult
UCharsTrie::branchNext(const char16_t *pos, int32_t length, int32_t uchar) {}

UStringTrieResult
UCharsTrie::nextImpl(const char16_t *pos, int32_t uchar) {}

UStringTrieResult
UCharsTrie::next(int32_t uchar) {}

UStringTrieResult
UCharsTrie::next(ConstChar16Ptr ptr, int32_t sLength) {}

const char16_t *
UCharsTrie::findUniqueValueFromBranch(const char16_t *pos, int32_t length,
                                      UBool haveUniqueValue, int32_t &uniqueValue) {}

UBool
UCharsTrie::findUniqueValue(const char16_t *pos, UBool haveUniqueValue, int32_t &uniqueValue) {}

int32_t
UCharsTrie::getNextUChars(Appendable &out) const {}

void
UCharsTrie::getNextBranchUChars(const char16_t *pos, int32_t length, Appendable &out) {}

U_NAMESPACE_END