godot/thirdparty/icu4c/common/uniset.cpp

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
**********************************************************************
*   Copyright (C) 1999-2015, International Business Machines
*   Corporation and others.  All Rights Reserved.
**********************************************************************
*   Date        Name        Description
*   10/20/99    alan        Creation.
**********************************************************************
*/

#include "unicode/utypes.h"
#include "unicode/parsepos.h"
#include "unicode/symtable.h"
#include "unicode/uniset.h"
#include "unicode/ustring.h"
#include "unicode/utf8.h"
#include "unicode/utf16.h"
#include "ruleiter.h"
#include "cmemory.h"
#include "cstring.h"
#include "patternprops.h"
#include "uelement.h"
#include "util.h"
#include "uvector.h"
#include "charstr.h"
#include "ustrfmt.h"
#include "uassert.h"
#include "bmpset.h"
#include "unisetspan.h"

// HIGH_VALUE > all valid values. 110000 for codepoints
#define UNICODESET_HIGH

// LOW <= all valid values. ZERO for codepoints
#define UNICODESET_LOW

/** Max list [0, 1, 2, ..., max code point, HIGH] */
constexpr int32_t MAX_LENGTH =;

U_NAMESPACE_BEGIN