// © 2016 and later: Unicode, Inc. and others. // License & terms of use: http://www.unicode.org/copyright.html /* ********************************************************************** * Copyright (C) 1999-2011, International Business Machines * Corporation and others. All Rights Reserved. ********************************************************************** * * File USC_IMPL.H * * Modification History: * * Date Name Description * 07/08/2002 Eric Mader Creation. ****************************************************************************** */ #ifndef USC_IMPL_H #define USC_IMPL_H #include "unicode/utypes.h" #include "unicode/uscript.h" /** * <code>UScriptRun</code> is used to find runs of characters in * the same script. It implements a simple iterator over an array * of characters. The iterator will resolve script-neutral characters * like punctuation into the script of the surrounding characters. * * The iterator will try to match paired punctuation. If it sees an * opening punctuation character, it will remember the script that * was assigned to that character, and assign the same script to the * matching closing punctuation. * * Scripts are chosen based on the <code>UScriptCode</code> enumeration. * No attempt is made to combine related scripts into a single run. In * particular, Hiragana, Katakana, and Han characters will appear in separate * runs. * Here is an example of how to iterate over script runs: * <pre> * \code * void printScriptRuns(const UChar *text, int32_t length) * { * UErrorCode error = U_ZERO_ERROR; * UScriptRun *scriptRun = uscript_openRun(text, testLength, &error); * int32_t start = 0, limit = 0; * UScriptCode code = USCRIPT_INVALID_CODE; * * while (uscript_nextRun(&start, &limit, &code)) { * printf("Script '%s' from %d to %d.\n", uscript_getName(code), start, limit); * } * * uscript_closeRun(scriptRun); * } * </pre> */ struct UScriptRun; UScriptRun; /** * Create a <code>UScriptRun</code> object for iterating over the given text. This object must * be freed using <code>uscript_closeRun()</code>. Note that this object does not copy the source text, * only the pointer to it. You must make sure that the pointer remains valid until you call * <code>uscript_closeRun()</code> or <code>uscript_setRunText()</code>. * * @param src is the address of the array of characters over which to iterate. * if <code>src == NULL</code> and <code>length == 0</code>, * an empty <code>UScriptRun</code> object will be returned. * * @param length is the number of characters over which to iterate. * * @param pErrorCode is a pointer to a valid <code>UErrorCode</code> value. If this value * indicates a failure on entry, the function will immediately return. * On exit the value will indicate the success of the operation. * * @return the address of <code>UScriptRun</code> object which will iterate over the text, * or <code>NULL</code> if the operation failed. */ U_CAPI UScriptRun * U_EXPORT2 uscript_openRun(const UChar *src, int32_t length, UErrorCode *pErrorCode); /** * Frees the given <code>UScriptRun</code> object and any storage associated with it. * On return, scriptRun no longer points to a valid <code>UScriptRun</code> object. * * @param scriptRun is the <code>UScriptRun</code> object which will be freed. */ U_CAPI void U_EXPORT2 uscript_closeRun(UScriptRun *scriptRun); /** * Reset the <code>UScriptRun</code> object so that it will start iterating from * the beginning. * * @param scriptRun is the address of the <code>UScriptRun</code> object to be reset. */ U_CAPI void U_EXPORT2 uscript_resetRun(UScriptRun *scriptRun); /** * Change the text over which the given <code>UScriptRun</code> object iterates. * * @param scriptRun is the <code>UScriptRun</code> object which will be changed. * * @param src is the address of the new array of characters over which to iterate. * If <code>src == NULL</code> and <code>length == 0</code>, * the <code>UScriptRun</code> object will become empty. * * @param length is the new number of characters over which to iterate * * @param pErrorCode is a pointer to a valid <code>UErrorCode</code> value. If this value * indicates a failure on entry, the function will immediately return. * On exit the value will indicate the success of the operation. */ U_CAPI void U_EXPORT2 uscript_setRunText(UScriptRun *scriptRun, const UChar *src, int32_t length, UErrorCode *pErrorCode); /** * Advance the <code>UScriptRun</code> object to the next script run, return the start and limit * offsets, and the script of the run. * * @param scriptRun is the address of the <code>UScriptRun</code> object. * * @param pRunStart is a pointer to the variable to receive the starting offset of the next run. * This pointer can be <code>NULL</code> if the value is not needed. * * @param pRunLimit is a pointer to the variable to receive the limit offset of the next run. * This pointer can be <code>NULL</code> if the value is not needed. * * @param pRunScript is a pointer to the variable to receive the UScriptCode for the * script of the current run. This pointer can be <code>NULL</code> if the value is not needed. * * @return true if there was another script run. */ U_CAPI UBool U_EXPORT2 uscript_nextRun(UScriptRun *scriptRun, int32_t *pRunStart, int32_t *pRunLimit, UScriptCode *pRunScript); #endif