godot/thirdparty/icu4c/common/ulayout_props.h

// © 2019 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html

// ulayout_props.h
// created: 2019feb12 Markus W. Scherer

#ifndef __ULAYOUT_PROPS_H__
#define __ULAYOUT_PROPS_H__

#include "unicode/utypes.h"

// file definitions ------------------------------------------------------------

#define ULAYOUT_DATA_NAME
#define ULAYOUT_DATA_TYPE

// data format "Layo"
#define ULAYOUT_FMT_0
#define ULAYOUT_FMT_1
#define ULAYOUT_FMT_2
#define ULAYOUT_FMT_3

// indexes into indexes[]
enum {};

constexpr int32_t ULAYOUT_MAX_INPC_SHIFT =;
constexpr int32_t ULAYOUT_MAX_INSC_SHIFT =;
constexpr int32_t ULAYOUT_MAX_VO_SHIFT =;

#endif  // __ULAYOUT_PROPS_H__