godot/thirdparty/icu4c/i18n/ucln_in.h

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
* Copyright (C) 2001-2016, International Business Machines
*                Corporation and others. All Rights Reserved.
******************************************************************************
*   file name:  ucln_in.h
*   encoding:   UTF-8
*   tab size:   8 (not used)
*   indentation:4
*
*   created on: 2001July05
*   created by: George Rhoten
*/

#ifndef __UCLN_IN_H__
#define __UCLN_IN_H__

#include "unicode/utypes.h"
#include "ucln.h"

/*
Please keep the order of enums declared in same order
as the functions are suppose to be called.
It's usually best to have child dependencies called first. */
ECleanupI18NType;

/* Main library cleanup registration function. */
/* See common/ucln.h for details on adding a cleanup function. */
/* Note: the global mutex must not be held when calling this function. */
U_CFUNC void U_EXPORT2 ucln_i18n_registerCleanup(ECleanupI18NType type,
                                                 cleanupFunc *func);

#endif