godot/thirdparty/icu4c/i18n/ucln_in.cpp

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
*                                                                            *
* Copyright (C) 2001-2014, International Business Machines                   *
*                Corporation and others. All Rights Reserved.                *
*                                                                            *
******************************************************************************
*   file name:  ucln_in.cpp
*   encoding:   UTF-8
*   tab size:   8 (not used)
*   indentation:4
*
*   created on: 2001July05
*   created by: George Rhoten
*/

#include "ucln.h"
#include "ucln_in.h"
#include "mutex.h"
#include "uassert.h"

/**  Auto-client for UCLN_I18N **/
#define UCLN_TYPE
#include "ucln_imp.h"

/* Leave this copyright notice here! It needs to go somewhere in this library. */
static const char copyright[] =;

static cleanupFunc *gCleanupFunctions[UCLN_I18N_COUNT];

static UBool U_CALLCONV i18n_cleanup()
{}

void ucln_i18n_registerCleanup(ECleanupI18NType type,
                               cleanupFunc *func) {}