godot/thirdparty/msdfgen/core/contour-combiners.h


#pragma once

#include "Shape.h"
#include "edge-selectors.h"

namespace msdfgen {

/// Simply selects the nearest contour.
template <class EdgeSelector>
class SimpleContourCombiner {};

/// Selects the nearest contour that actually forms a border between filled and unfilled area.
template <class EdgeSelector>
class OverlappingContourCombiner {};

}