godot/thirdparty/msdfgen/core/BitmapRef.hpp


#pragma once

#include "base.h"

namespace msdfgen {

/// Reference to a 2D image bitmap or a buffer acting as one. Pixel storage not owned or managed by the object.
template <typename T, int N = 1>
struct BitmapRef {};

/// Constant reference to a 2D image bitmap or a buffer acting as one. Pixel storage not owned or managed by the object.
template <typename T, int N = 1>
struct BitmapConstRef {};

}