godot/modules/openxr/scene/openxr_composition_layer_cylinder.cpp

/**************************************************************************/
/*  openxr_composition_layer_cylinder.cpp                                 */
/**************************************************************************/
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#include "openxr_composition_layer_cylinder.h"

#include "../extensions/openxr_composition_layer_extension.h"
#include "../openxr_api.h"
#include "../openxr_interface.h"

#include "scene/3d/mesh_instance_3d.h"
#include "scene/main/viewport.h"
#include "scene/resources/mesh.h"

OpenXRCompositionLayerCylinder::OpenXRCompositionLayerCylinder() :{}

OpenXRCompositionLayerCylinder::~OpenXRCompositionLayerCylinder() {}

void OpenXRCompositionLayerCylinder::_bind_methods() {}

Ref<Mesh> OpenXRCompositionLayerCylinder::_create_fallback_mesh() {}

void OpenXRCompositionLayerCylinder::_notification(int p_what) {}

void OpenXRCompositionLayerCylinder::update_transform() {}

void OpenXRCompositionLayerCylinder::set_radius(float p_radius) {}

float OpenXRCompositionLayerCylinder::get_radius() const {}

void OpenXRCompositionLayerCylinder::set_aspect_ratio(float p_aspect_ratio) {}

float OpenXRCompositionLayerCylinder::get_aspect_ratio() const {}

void OpenXRCompositionLayerCylinder::set_central_angle(float p_central_angle) {}

float OpenXRCompositionLayerCylinder::get_central_angle() const {}

void OpenXRCompositionLayerCylinder::set_fallback_segments(uint32_t p_fallback_segments) {}

uint32_t OpenXRCompositionLayerCylinder::get_fallback_segments() const {}

Vector2 OpenXRCompositionLayerCylinder::intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const {}