godot/thirdparty/rvo2/rvo2_3d/Vector3.h

/*
 * Vector3.h
 * RVO2-3D Library
 *
 * Copyright 2008 University of North Carolina at Chapel Hill
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     https://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 * Please send all bug reports to <[email protected]>.
 *
 * The authors may be contacted via:
 *
 * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
 * Dept. of Computer Science
 * 201 S. Columbia St.
 * Frederick P. Brooks, Jr. Computer Science Bldg.
 * Chapel Hill, N.C. 27599-3175
 * United States of America
 *
 * <https://gamma.cs.unc.edu/RVO2/>
 */

/**
 * \file    Vector3.h
 * \brief   Contains the Vector3 class.
 */
#ifndef RVO3D_VECTOR3_H_
#define RVO3D_VECTOR3_H_

#include <cmath>
#include <cstddef>
#include <ostream>

namespace RVO3D {
	/**
	 * \brief  Defines a three-dimensional vector.
	 */
	class Vector3 {};


	/**
	 * \relates  Vector3
	 * \brief    Computes the scalar multiplication of the specified three-dimensional vector with the specified scalar value.
	 * \param    scalar  The scalar value with which the scalar multiplication should be computed.
	 * \param    vector  The three-dimensional vector with which the scalar multiplication should be computed.
	 * \return   The scalar multiplication of the three-dimensional vector with the scalar value.
	 */
	inline Vector3 operator*(float scalar, const Vector3 &vector)
	{}

	/**
	 * \relates  Vector3
	 * \brief    Computes the cross product of the specified three-dimensional vectors.
	 * \param    vector1  The first vector with which the cross product should be computed.
	 * \param    vector2  The second vector with which the cross product should be computed.
	 * \return   The cross product of the two specified vectors.
	 */
	inline Vector3 cross(const Vector3 &vector1, const Vector3 &vector2)
	{}

	/**
	 * \relates  Vector3
	 * \brief    Inserts the specified three-dimensional vector into the specified output stream.
	 * \param    os      The output stream into which the three-dimensional vector should be inserted.
	 * \param    vector  The three-dimensional vector which to insert into the output stream.
	 * \return   A reference to the output stream.
	 */
	inline std::ostream &operator<<(std::ostream &os, const Vector3 &vector)
	{}

	/**
	 * \relates  Vector3
	 * \brief    Computes the length of a specified three-dimensional vector.
	 * \param    vector  The three-dimensional vector whose length is to be computed.
	 * \return   The length of the three-dimensional vector.
	 */
	inline float abs(const Vector3 &vector)
	{}

	/**
	 * \relates  Vector3
	 * \brief    Computes the squared length of a specified three-dimensional vector.
	 * \param    vector  The three-dimensional vector whose squared length is to be computed.
	 * \return   The squared length of the three-dimensional vector.
	 */
	inline float absSq(const Vector3 &vector)
	{}

	/**
	 * \relates  Vector3
	 * \brief    Computes the normalization of the specified three-dimensional vector.
	 * \param    vector  The three-dimensional vector whose normalization is to be computed.
	 * \return   The normalization of the three-dimensional vector.
	 */
	inline Vector3 normalize(const Vector3 &vector)
	{}
}

#endif