godot/thirdparty/rvo2/rvo2_2d/RVOSimulator2d.cpp

/*
 * RVOSimulator2d.cpp
 * RVO2 Library
 *
 * Copyright 2008 University of North Carolina at Chapel Hill
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 * Please send all bug reports to <[email protected]>.
 *
 * The authors may be contacted via:
 *
 * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
 * Dept. of Computer Science
 * 201 S. Columbia St.
 * Frederick P. Brooks, Jr. Computer Science Bldg.
 * Chapel Hill, N.C. 27599-3175
 * United States of America
 *
 * <http://gamma.cs.unc.edu/RVO2/>
 */

#include "RVOSimulator2d.h"

#include "Agent2d.h"
#include "KdTree2d.h"
#include "Obstacle2d.h"

#ifdef _OPENMP
#include <omp.h>
#endif

namespace RVO2D {
	RVOSimulator2D::RVOSimulator2D() :{}

	RVOSimulator2D::RVOSimulator2D(float timeStep, float neighborDist, size_t maxNeighbors, float timeHorizon, float timeHorizonObst, float radius, float maxSpeed, const Vector2 &velocity) :{}

	RVOSimulator2D::~RVOSimulator2D()
	{}

	size_t RVOSimulator2D::addAgent(const Vector2 &position)
	{}

	size_t RVOSimulator2D::addAgent(const Vector2 &position, float neighborDist, size_t maxNeighbors, float timeHorizon, float timeHorizonObst, float radius, float maxSpeed, const Vector2 &velocity)
	{}

	size_t RVOSimulator2D::addObstacle(const std::vector<Vector2> &vertices)
	{}

	void RVOSimulator2D::doStep()
	{}

	size_t RVOSimulator2D::getAgentAgentNeighbor(size_t agentNo, size_t neighborNo) const
	{}

	size_t RVOSimulator2D::getAgentMaxNeighbors(size_t agentNo) const
	{}

	float RVOSimulator2D::getAgentMaxSpeed(size_t agentNo) const
	{}

	float RVOSimulator2D::getAgentNeighborDist(size_t agentNo) const
	{}

	size_t RVOSimulator2D::getAgentNumAgentNeighbors(size_t agentNo) const
	{}

	size_t RVOSimulator2D::getAgentNumObstacleNeighbors(size_t agentNo) const
	{}

	size_t RVOSimulator2D::getAgentNumORCALines(size_t agentNo) const
	{}

	size_t RVOSimulator2D::getAgentObstacleNeighbor(size_t agentNo, size_t neighborNo) const
	{}

	const Line &RVOSimulator2D::getAgentORCALine(size_t agentNo, size_t lineNo) const
	{}

	const Vector2 &RVOSimulator2D::getAgentPosition(size_t agentNo) const
	{}

	const Vector2 &RVOSimulator2D::getAgentPrefVelocity(size_t agentNo) const
	{}

	float RVOSimulator2D::getAgentRadius(size_t agentNo) const
	{}

	float RVOSimulator2D::getAgentTimeHorizon(size_t agentNo) const
	{}

	float RVOSimulator2D::getAgentTimeHorizonObst(size_t agentNo) const
	{}

	const Vector2 &RVOSimulator2D::getAgentVelocity(size_t agentNo) const
	{}

	float RVOSimulator2D::getGlobalTime() const
	{}

	size_t RVOSimulator2D::getNumAgents() const
	{}

	size_t RVOSimulator2D::getNumObstacleVertices() const
	{}

	const Vector2 &RVOSimulator2D::getObstacleVertex(size_t vertexNo) const
	{}

	size_t RVOSimulator2D::getNextObstacleVertexNo(size_t vertexNo) const
	{}

	size_t RVOSimulator2D::getPrevObstacleVertexNo(size_t vertexNo) const
	{}

	float RVOSimulator2D::getTimeStep() const
	{}

	void RVOSimulator2D::processObstacles()
	{}

	bool RVOSimulator2D::queryVisibility(const Vector2 &point1, const Vector2 &point2, float radius) const
	{}

	void RVOSimulator2D::setAgentDefaults(float neighborDist, size_t maxNeighbors, float timeHorizon, float timeHorizonObst, float radius, float maxSpeed, const Vector2 &velocity)
	{}

	void RVOSimulator2D::setAgentMaxNeighbors(size_t agentNo, size_t maxNeighbors)
	{}

	void RVOSimulator2D::setAgentMaxSpeed(size_t agentNo, float maxSpeed)
	{}

	void RVOSimulator2D::setAgentNeighborDist(size_t agentNo, float neighborDist)
	{}

	void RVOSimulator2D::setAgentPosition(size_t agentNo, const Vector2 &position)
	{}

	void RVOSimulator2D::setAgentPrefVelocity(size_t agentNo, const Vector2 &prefVelocity)
	{}

	void RVOSimulator2D::setAgentRadius(size_t agentNo, float radius)
	{}

	void RVOSimulator2D::setAgentTimeHorizon(size_t agentNo, float timeHorizon)
	{}

	void RVOSimulator2D::setAgentTimeHorizonObst(size_t agentNo, float timeHorizonObst)
	{}

	void RVOSimulator2D::setAgentVelocity(size_t agentNo, const Vector2 &velocity)
	{}

	void RVOSimulator2D::setTimeStep(float timeStep)
	{}
}