#include "meshoptimizer.h"
#include <assert.h>
#include <string.h>
namespace meshopt
{
static unsigned int hashUpdate4(unsigned int h, const unsigned char* key, size_t len)
{ … }
struct VertexHasher
{ … };
struct VertexStreamHasher
{ … };
struct EdgeHasher
{ … };
static size_t hashBuckets(size_t count)
{ … }
template <typename T, typename Hash>
static T* hashLookup(T* table, size_t buckets, const Hash& hash, const T& key, const T& empty)
{ … }
static void buildPositionRemap(unsigned int* remap, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, meshopt_Allocator& allocator)
{ … }
template <size_t BlockSize>
static void remapVertices(void* destination, const void* vertices, size_t vertex_count, size_t vertex_size, const unsigned int* remap)
{ … }
}
size_t meshopt_generateVertexRemap(unsigned int* destination, const unsigned int* indices, size_t index_count, const void* vertices, size_t vertex_count, size_t vertex_size)
{ … }
size_t meshopt_generateVertexRemapMulti(unsigned int* destination, const unsigned int* indices, size_t index_count, size_t vertex_count, const struct meshopt_Stream* streams, size_t stream_count)
{ … }
void meshopt_remapVertexBuffer(void* destination, const void* vertices, size_t vertex_count, size_t vertex_size, const unsigned int* remap)
{ … }
void meshopt_remapIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const unsigned int* remap)
{ … }
void meshopt_generateShadowIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const void* vertices, size_t vertex_count, size_t vertex_size, size_t vertex_stride)
{ … }
void meshopt_generateShadowIndexBufferMulti(unsigned int* destination, const unsigned int* indices, size_t index_count, size_t vertex_count, const struct meshopt_Stream* streams, size_t stream_count)
{ … }
void meshopt_generateAdjacencyIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
{ … }
void meshopt_generateTessellationIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
{ … }