godot/thirdparty/glslang/glslang/GenericCodeGen/CodeGen.cpp

//
// Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
//    Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//
//    Redistributions in binary form must reproduce the above
//    copyright notice, this list of conditions and the following
//    disclaimer in the documentation and/or other materials provided
//    with the distribution.
//
//    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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#include "../Include/Common.h"
#include "../Include/ShHandle.h"
#include "../MachineIndependent/Versions.h"

//
// Here is where real machine specific high-level data would be defined.
//
class TGenericCompiler : public TCompiler {};

//
// This function must be provided to create the actual
// compile object used by higher level code.  It returns
// a subclass of TCompiler.
//
TCompiler* ConstructCompiler(EShLanguage language, int) {}

//
// Delete the compiler made by ConstructCompiler
//
void DeleteCompiler(TCompiler* compiler)
{}

//
//  Generate code from the given parse tree
//
bool TGenericCompiler::compile(TIntermNode* /*root*/, int /*version*/, EProfile /*profile*/)
{}