// // Copyright (C) 2002-2005 3Dlabs Inc. Ltd. // Copyright (C) 2013 LunarG, Inc. // Copyright (c) 2002-2010 The ANGLE Project Authors. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of 3Dlabs Inc. Ltd. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // #include "../Include/intermediate.h" namespace glslang { // // Traverse the intermediate representation tree, and // call a node type specific function for each node. // Done recursively through the member function Traverse(). // Node types can be skipped if their function to call is 0, // but their subtree will still be traversed. // Nodes with children can have their whole subtree skipped // if preVisit is turned on and the type specific function // returns false. // // preVisit, postVisit, and rightToLeft control what order // nodes are visited in. // // // Traversal functions for terminals are straightforward.... // void TIntermMethod::traverse(TIntermTraverser*) { … } void TIntermSymbol::traverse(TIntermTraverser *it) { … } void TIntermConstantUnion::traverse(TIntermTraverser *it) { … } const TString& TIntermSymbol::getAccessName() const { … } // // Traverse a binary node. // void TIntermBinary::traverse(TIntermTraverser *it) { … } // // Traverse a unary node. Same comments in binary node apply here. // void TIntermUnary::traverse(TIntermTraverser *it) { … } // // Traverse an aggregate node. Same comments in binary node apply here. // void TIntermAggregate::traverse(TIntermTraverser *it) { … } // // Traverse a selection node. Same comments in binary node apply here. // void TIntermSelection::traverse(TIntermTraverser *it) { … } // // Traverse a loop node. Same comments in binary node apply here. // void TIntermLoop::traverse(TIntermTraverser *it) { … } // // Traverse a branch node. Same comments in binary node apply here. // void TIntermBranch::traverse(TIntermTraverser *it) { … } // // Traverse a switch node. // void TIntermSwitch::traverse(TIntermTraverser* it) { … } } // end namespace glslang