godot/thirdparty/glslang/glslang/MachineIndependent/ParseHelper.h

//
// Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
// Copyright (C) 2012-2013 LunarG, Inc.
// Copyright (C) 2015-2018 Google, Inc.
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//
// This header defines a two-level parse-helper hierarchy, derived from
// TParseVersions:
//  - TParseContextBase:  sharable across multiple parsers
//  - TParseContext:      GLSL specific helper
//

#ifndef _PARSER_HELPER_INCLUDED_
#define _PARSER_HELPER_INCLUDED_

#include <cstdarg>
#include <functional>

#include "parseVersions.h"
#include "../Include/ShHandle.h"
#include "SymbolTable.h"
#include "localintermediate.h"
#include "Scan.h"
#include "attribute.h"

namespace glslang {

struct TPragma {};

class TScanContext;
class TPpContext;

TIdSetType;
TStructRecord;

//
// Sharable code (as well as what's in TParseVersions) across
// parse helpers.
//
class TParseContextBase : public TParseVersions {};

//
// Manage the state for when to respect precision qualifiers and when to warn about
// the defaults being different than might be expected.
//
class TPrecisionManager {};

//
// GLSL-specific parse helper.  Should have GLSL in the name, but that's
// too big of a change for comparing branches at the moment, and perhaps
// impacts downstream consumers as well.
//
class TParseContext : public TParseContextBase {};

} // end namespace glslang

#endif // _PARSER_HELPER_INCLUDED_