godot/thirdparty/glslang/glslang/MachineIndependent/parseConst.cpp

//
// Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
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//
// Traverse a tree of constants to create a single folded constant.
// It should only be used when the whole tree is known to be constant.
//

#include "ParseHelper.h"

namespace glslang {

class TConstTraverser : public TIntermTraverser {};

bool TConstTraverser::visitAggregate(TVisit /* visit */, TIntermAggregate* node)
{}

void TConstTraverser::visitConstantUnion(TIntermConstantUnion* node)
{}

bool TIntermediate::parseConstTree(TIntermNode* root, TConstUnionArray unionArray, TOperator constructorType, const TType& t, bool singleConstantParam)
{}

} // end namespace glslang