godot/thirdparty/glslang/glslang/MachineIndependent/preprocessor/PpContext.h

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#ifndef PPCONTEXT_H
#define PPCONTEXT_H

#include <stack>
#include <unordered_map>
#include <sstream>

#include "../ParseHelper.h"
#include "PpTokens.h"

namespace glslang {

class TPpToken {};

class TStringAtomMap {};

class TInputScanner;

enum MacroExpandResult {};

// This class is the result of turning a huge pile of C code communicating through globals
// into a class.  This was done to allowing instancing to attain thread safety.
// Don't expect too much in terms of OO design.
class TPpContext {};

} // end namespace glslang

#endif  // PPCONTEXT_H