// // Copyright (C) 2013-2016 LunarG, Inc. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of 3Dlabs Inc. Ltd. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // #include "../Include/Common.h" #include "reflection.h" #include "LiveTraverser.h" #include "localintermediate.h" #include "gl_types.h" // // Grow the reflection database through a friend traverser class of TReflection and a // collection of functions to do a liveness traversal that note what uniforms are used // in semantically non-dead code. // // Can be used multiple times, once per stage, to grow a program reflection. // // High-level algorithm for one stage: // // 1. Put the entry point on the list of live functions. // // 2. Traverse any live function, while skipping if-tests with a compile-time constant // condition of false, and while adding any encountered function calls to the live // function list. // // Repeat until the live function list is empty. // // 3. Add any encountered uniform variables and blocks to the reflection database. // // Can be attempted with a failed link, but will return false if recursion had been detected, or // there wasn't exactly one entry point. // namespace glslang { // // The traverser: mostly pass through, except // - processing binary nodes to see if they are dereferences of an aggregates to track // - processing symbol nodes to see if they are non-aggregate objects to track // // This ignores semantically dead code by using TLiveTraverser. // // This is in the glslang namespace directly so it can be a friend of TReflection. // class TReflectionTraverser : public TIntermTraverser { … }; // // Implement the traversal functions of interest. // // To catch dereferenced aggregates that must be reflected. // This catches them at the highest level possible in the tree. bool TReflectionTraverser::visitBinary(TVisit /* visit */, TIntermBinary* node) { … } // To reflect non-dereferenced objects. void TReflectionTraverser::visitSymbol(TIntermSymbol* base) { … } // // Implement TObjectReflection methods. // TObjectReflection::TObjectReflection(const std::string &pName, const TType &pType, int pOffset, int pGLDefineType, int pSize, int pIndex) : … { … } int TObjectReflection::getBinding() const { … } void TObjectReflection::dump() const { … } // // Implement TReflection methods. // // Track any required attribute reflection, such as compute shader numthreads. // void TReflection::buildAttributeReflection(EShLanguage stage, const TIntermediate& intermediate) { … } // build counter block index associations for buffers void TReflection::buildCounterIndices(const TIntermediate& intermediate) { … } // build Shader Stages mask for all uniforms void TReflection::buildUniformStageMask(const TIntermediate& intermediate) { … } // Merge live symbols from 'intermediate' into the existing reflection database. // // Returns false if the input is too malformed to do this. bool TReflection::addStage(EShLanguage stage, const TIntermediate& intermediate) { … } void TReflection::dump() { … } } // end namespace glslang