// // Copyright (C) 2002-2005 3Dlabs Inc. Ltd. // Copyright (C) 2013 LunarG, Inc. // Copyright (C) 2017 ARM Limited. // Copyright (C) 2020 Google, Inc. // Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of 3Dlabs Inc. Ltd. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // // GLSL scanning, leveraging the scanning done by the preprocessor. // #include <cstring> #include <unordered_map> #include <unordered_set> #include "../Include/Types.h" #include "SymbolTable.h" #include "ParseHelper.h" #include "attribute.h" #include "glslang_tab.cpp.h" #include "ScanContext.h" #include "Scan.h" // preprocessor includes #include "preprocessor/PpContext.h" #include "preprocessor/PpTokens.h" // Required to avoid missing prototype warnings for some compilers int yylex(YYSTYPE*, glslang::TParseContext&); namespace glslang { // read past any white space void TInputScanner::consumeWhiteSpace(bool& foundNonSpaceTab) { … } // return true if a comment was actually consumed bool TInputScanner::consumeComment() { … } // skip whitespace, then skip a comment, rinse, repeat void TInputScanner::consumeWhitespaceComment(bool& foundNonSpaceTab) { … } // Returns true if there was non-white space (e.g., a comment, newline) before the #version // or no #version was found; otherwise, returns false. There is no error case, it always // succeeds, but will leave version == 0 if no #version was found. // // Sets notFirstToken based on whether tokens (beyond white space and comments) // appeared before the #version. // // N.B. does not attempt to leave input in any particular known state. The assumption // is that scanning will start anew, following the rules for the chosen version/profile, // and with a corresponding parsing context. // bool TInputScanner::scanVersion(int& version, EProfile& profile, bool& notFirstToken) { … } // Fill this in when doing glslang-level scanning, to hand back to the parser. class TParserToken { … }; } // end namespace glslang // This is the function the glslang parser (i.e., bison) calls to get its next token int yylex(YYSTYPE* glslangTokenDesc, glslang::TParseContext& parseContext) { … } namespace { struct str_eq { … }; struct str_hash { … }; // A single global usable by all threads, by all versions, by all languages. // After a single process-level initialization, this is read only and thread safe std::unordered_map<const char*, int, str_hash, str_eq>* KeywordMap = …; std::unordered_set<const char*, str_hash, str_eq>* ReservedSet = …; } namespace glslang { void TScanContext::fillInKeywordMap() { … } void TScanContext::deleteKeywordMap() { … } // Called by yylex to get the next token. // Returning 0 implies end of input. int TScanContext::tokenize(TPpContext* pp, TParserToken& token) { … } int TScanContext::tokenizeIdentifier() { … } int TScanContext::identifierOrType() { … } // Give an error for use of a reserved symbol. // However, allow built-in declarations to use reserved words, to allow // extension support before the extension is enabled. int TScanContext::reservedWord() { … } int TScanContext::identifierOrReserved(bool reserved) { … } // For keywords that suddenly showed up on non-ES (not previously reserved) // but then got reserved by ES 3.0. int TScanContext::es30ReservedFromGLSL(int version) { … } // For a keyword that was never reserved, until it suddenly // showed up, both in an es version and a non-ES version. int TScanContext::nonreservedKeyword(int esVersion, int nonEsVersion) { … } int TScanContext::precisionKeyword() { … } int TScanContext::matNxM() { … } int TScanContext::dMat() { … } int TScanContext::firstGenerationImage(bool inEs310) { … } int TScanContext::secondGenerationImage() { … } } // end namespace glslang