godot/thirdparty/glslang/SPIRV/GlslangToSpv.h

//
// Copyright (C) 2014 LunarG, Inc.
// Copyright (C) 2015-2018 Google, Inc.
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#pragma once

#include <string>
#include <vector>

#include "Logger.h"

namespace glslang {
class TIntermediate;

struct SpvOptions {};

void GetSpirvVersion(std::string&);
int GetSpirvGeneratorVersion();
void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
                  SpvOptions* options = nullptr);
void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
                  spv::SpvBuildLogger* logger, SpvOptions* options = nullptr);
bool OutputSpvBin(const std::vector<unsigned int>& spirv, const char* baseName);
bool OutputSpvHex(const std::vector<unsigned int>& spirv, const char* baseName, const char* varName);

}