/* ** Copyright (c) 2014-2016 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a copy ** of this software and/or associated documentation files (the "Materials"), ** to deal in the Materials without restriction, including without limitation ** the rights to use, copy, modify, merge, publish, distribute, sublicense, ** and/or sell copies of the Materials, and to permit persons to whom the ** Materials are furnished to do so, subject to the following conditions: ** ** The above copyright notice and this permission notice shall be included in ** all copies or substantial portions of the Materials. ** ** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS ** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND ** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS ** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, ** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER ** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING ** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS ** IN THE MATERIALS. */ #ifndef GLSLextAMD_H #define GLSLextAMD_H static const int GLSLextAMDVersion = …; static const int GLSLextAMDRevision = …; // SPV_AMD_shader_ballot static const char* const E_SPV_AMD_shader_ballot = …; enum ShaderBallotAMD { … }; // SPV_AMD_shader_trinary_minmax static const char* const E_SPV_AMD_shader_trinary_minmax = …; enum ShaderTrinaryMinMaxAMD { … }; // SPV_AMD_shader_explicit_vertex_parameter static const char* const E_SPV_AMD_shader_explicit_vertex_parameter = …; enum ShaderExplicitVertexParameterAMD { … }; // SPV_AMD_gcn_shader static const char* const E_SPV_AMD_gcn_shader = …; enum GcnShaderAMD { … }; // SPV_AMD_gpu_shader_half_float static const char* const E_SPV_AMD_gpu_shader_half_float = …; // SPV_AMD_texture_gather_bias_lod static const char* const E_SPV_AMD_texture_gather_bias_lod = …; // SPV_AMD_gpu_shader_int16 static const char* const E_SPV_AMD_gpu_shader_int16 = …; // SPV_AMD_shader_image_load_store_lod static const char* const E_SPV_AMD_shader_image_load_store_lod = …; // SPV_AMD_shader_fragment_mask static const char* const E_SPV_AMD_shader_fragment_mask = …; // SPV_AMD_gpu_shader_half_float_fetch static const char* const E_SPV_AMD_gpu_shader_half_float_fetch = …; #endif // #ifndef GLSLextAMD_H