// // Copyright (C) 2014-2015 LunarG, Inc. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of 3Dlabs Inc. Ltd. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Disassembler for SPIR-V. // #include <cstdlib> #include <cstring> #include <cassert> #include <iomanip> #include <stack> #include <sstream> #include <cstring> #include <utility> #include "disassemble.h" #include "doc.h" namespace spv { extern "C" { // Include C-based headers that don't have a namespace #include "GLSL.std.450.h" #include "GLSL.ext.AMD.h" #include "GLSL.ext.NV.h" #include "GLSL.ext.ARM.h" #include "NonSemanticShaderDebugInfo100.h" #include "GLSL.ext.QCOM.h" } } const char* GlslStd450DebugNames[spv::GLSLstd450Count]; namespace spv { static const char* GLSLextAMDGetDebugNames(const char*, unsigned); static const char* GLSLextNVGetDebugNames(const char*, unsigned); static const char* NonSemanticShaderDebugInfo100GetDebugNames(unsigned); static void Kill(std::ostream& out, const char* message) { … } // used to identify the extended instruction library imported when printing enum ExtInstSet { … }; // Container class for a single instance of a SPIR-V stream, with methods for disassembly. class SpirvStream { … }; void SpirvStream::validate() { … } // Loop over all the instructions, in order, processing each. // Boiler plate for each is handled here directly, the rest is dispatched. void SpirvStream::processInstructions() { … } void SpirvStream::outputIndent() { … } void SpirvStream::formatId(Id id, std::stringstream& idStream) { … } void SpirvStream::outputResultId(Id id) { … } void SpirvStream::outputTypeId(Id id) { … } void SpirvStream::outputId(Id id) { … } void SpirvStream::outputMask(OperandClass operandClass, unsigned mask) { … } void SpirvStream::disassembleImmediates(int numOperands) { … } void SpirvStream::disassembleIds(int numOperands) { … } // decode string from words at current position (non-consuming) std::pair<int, std::string> SpirvStream::decodeString() { … } // return the number of operands consumed by the string int SpirvStream::disassembleString() { … } void SpirvStream::disassembleInstruction(Id resultId, Id /*typeId*/, Op opCode, int numOperands) { … } static void GLSLstd450GetDebugNames(const char** names) { … } static const char* GLSLextAMDGetDebugNames(const char* name, unsigned entrypoint) { … } static const char* GLSLextNVGetDebugNames(const char* name, unsigned entrypoint) { … } static const char* NonSemanticShaderDebugInfo100GetDebugNames(unsigned entrypoint) { … } void Disassemble(std::ostream& out, const std::vector<unsigned int>& stream) { … } }; // end namespace spv