// // Copyright (C) 2014-2015 LunarG, Inc. // Copyright (C) 2015-2020 Google, Inc. // Copyright (C) 2017 ARM Limited. // Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of 3Dlabs Inc. Ltd. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // "Builder" is an interface to fully build SPIR-V IR. Allocate one of // these to build (a thread safe) internal SPIR-V representation (IR), // and then dump it as a binary stream according to the SPIR-V specification. // // A Builder has a 1:1 relationship with a SPIR-V module. // #pragma once #ifndef SpvBuilder_H #define SpvBuilder_H #include "Logger.h" #include "spirv.hpp" #include "spvIR.h" namespace spv { #include "GLSL.ext.KHR.h" #include "NonSemanticShaderDebugInfo100.h" } #include <algorithm> #include <map> #include <memory> #include <set> #include <sstream> #include <stack> #include <unordered_map> #include <map> namespace spv { SpvVersion; class Builder { … }; // end Builder class }; // end spv namespace #endif // SpvBuilder_H