godot/thirdparty/glslang/SPIRV/SpvPostProcess.cpp

//
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//
// Post-processing for SPIR-V IR, in internal form, not standard binary form.
//

#include <cassert>
#include <cstdlib>

#include <unordered_map>
#include <unordered_set>
#include <algorithm>

#include "SpvBuilder.h"
#include "spirv.hpp"

namespace spv {
    #include "GLSL.std.450.h"
    #include "GLSL.ext.KHR.h"
    #include "GLSL.ext.EXT.h"
    #include "GLSL.ext.AMD.h"
    #include "GLSL.ext.NV.h"
    #include "GLSL.ext.ARM.h"
    #include "GLSL.ext.QCOM.h"
}

namespace spv {

// Hook to visit each operand type and result type of an instruction.
// Will be called multiple times for one instruction, once for each typed
// operand and the result.
void Builder::postProcessType(const Instruction& inst, Id typeId)
{}

// Called for each instruction that resides in a block.
void Builder::postProcess(Instruction& inst)
{}

// comment in header
void Builder::postProcessCFG()
{}

// comment in header
void Builder::postProcessFeatures() {}

// comment in header
void Builder::postProcess(bool compileOnly)
{}

}; // end spv namespace