godot/thirdparty/basis_universal/encoder/basisu_pvrtc1_4.h

// basisu_pvrtc1_4.cpp
// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//    http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "basisu_gpu_texture.h"

namespace basisu
{
	enum 
	{};
	
	struct pvrtc4_block
	{};

	pvrtc4_block_vector2D;

	uint32_t pvrtc4_swizzle_uv(uint32_t XSize, uint32_t YSize, uint32_t XPos, uint32_t YPos);

	class pvrtc4_image
	{};

} // namespace basisu