godot/thirdparty/astcenc/astcenc_mathlib_softfloat.cpp

// SPDX-License-Identifier: Apache-2.0
// ----------------------------------------------------------------------------
// Copyright 2011-2021 Arm Limited
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at:
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
// ----------------------------------------------------------------------------

/**
 * @brief Soft-float library for IEEE-754.
 */
#if (ASTCENC_F16C == 0) && (ASTCENC_NEON == 0)

#include "astcenc_mathlib.h"

/*	sized soft-float types. These are mapped to the sized integer
    types of C99, instead of C's floating-point types; this is because
    the library needs to maintain exact, bit-level control on all
    operations on these data types. */
sf16;
sf32;

/******************************************
  helper functions and their lookup tables
 ******************************************/
/* count leading zeros functions. Only used when the input is nonzero. */

#if defined(__GNUC__) && (defined(__i386) || defined(__amd64))
#elif defined(__arm__) && defined(__ARMCC_VERSION)
#elif defined(__arm__) && defined(__GNUC__)
#else
	/* table used for the slow default versions. */
	static const uint8_t clz_table[256] =
	{
		8, 7, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4,
		3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
		2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
		2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
		1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
		1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
		1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
		1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
		0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
		0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
		0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
		0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
		0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
		0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
		0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
		0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	};
#endif

/*
   32-bit count-leading-zeros function: use the Assembly instruction whenever possible. */
static uint32_t clz32(uint32_t inp)
{}

/* the five rounding modes that IEEE-754r defines */
roundmode;


static uint32_t rtne_shift32(uint32_t inp, uint32_t shamt)
{}

static uint32_t rtna_shift32(uint32_t inp, uint32_t shamt)
{}

static uint32_t rtup_shift32(uint32_t inp, uint32_t shamt)
{}

/* convert from FP16 to FP32. */
static sf32 sf16_to_sf32(sf16 inp)
{}

/* Conversion routine that converts from FP32 to FP16. It supports denormals and all rounding modes. If a NaN is given as input, it is quietened. */
static sf16 sf32_to_sf16(sf32 inp, roundmode rmode)
{}

/* convert from soft-float to native-float */
float sf16_to_float(uint16_t p)
{}

/* convert from native-float to soft-float */
uint16_t float_to_sf16(float p)
{}

#endif