godot/thirdparty/msdfgen/core/render-sdf.cpp


#include "render-sdf.h"

#include "arithmetics.hpp"
#include "pixel-conversion.hpp"
#include "bitmap-interpolation.hpp"

namespace msdfgen {

static float distVal(float dist, double pxRange, float midValue) {}

void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 1> &sdf, double pxRange, float midValue) {}

void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 1> &sdf, double pxRange, float midValue) {}

void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 3> &sdf, double pxRange, float midValue) {}

void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 3> &sdf, double pxRange, float midValue) {}

void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 4> &sdf, double pxRange, float midValue) {}

void renderSDF(const BitmapRef<float, 4> &output, const BitmapConstRef<float, 4> &sdf, double pxRange, float midValue) {}

void simulate8bit(const BitmapRef<float, 1> &bitmap) {}

void simulate8bit(const BitmapRef<float, 3> &bitmap) {}

void simulate8bit(const BitmapRef<float, 4> &bitmap) {}

}