godot/core/variant/dictionary.cpp

/**************************************************************************/
/*  dictionary.cpp                                                        */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "dictionary.h"

#include "core/templates/hash_map.h"
#include "core/templates/safe_refcount.h"
#include "core/variant/container_type_validate.h"
#include "core/variant/variant.h"
// required in this order by VariantInternal, do not remove this comment.
#include "core/object/class_db.h"
#include "core/object/object.h"
#include "core/variant/type_info.h"
#include "core/variant/variant_internal.h"

struct DictionaryPrivate {};

void Dictionary::get_key_list(List<Variant> *p_keys) const {}

Variant Dictionary::get_key_at_index(int p_index) const {}

Variant Dictionary::get_value_at_index(int p_index) const {}

// WARNING: This operator does not validate the value type. For scripting/extensions this is
// done in `variant_setget.cpp`. Consider using `set()` if the data might be invalid.
Variant &Dictionary::operator[](const Variant &p_key) {}

const Variant &Dictionary::operator[](const Variant &p_key) const {}

const Variant *Dictionary::getptr(const Variant &p_key) const {}

// WARNING: This method does not validate the value type.
Variant *Dictionary::getptr(const Variant &p_key) {}

Variant Dictionary::get_valid(const Variant &p_key) const {}

Variant Dictionary::get(const Variant &p_key, const Variant &p_default) const {}

Variant Dictionary::get_or_add(const Variant &p_key, const Variant &p_default) {}

bool Dictionary::set(const Variant &p_key, const Variant &p_value) {}

int Dictionary::size() const {}

bool Dictionary::is_empty() const {}

bool Dictionary::has(const Variant &p_key) const {}

bool Dictionary::has_all(const Array &p_keys) const {}

Variant Dictionary::find_key(const Variant &p_value) const {}

bool Dictionary::erase(const Variant &p_key) {}

bool Dictionary::operator==(const Dictionary &p_dictionary) const {}

bool Dictionary::operator!=(const Dictionary &p_dictionary) const {}

bool Dictionary::recursive_equal(const Dictionary &p_dictionary, int recursion_count) const {}

void Dictionary::_ref(const Dictionary &p_from) const {}

void Dictionary::clear() {}

void Dictionary::merge(const Dictionary &p_dictionary, bool p_overwrite) {}

Dictionary Dictionary::merged(const Dictionary &p_dictionary, bool p_overwrite) const {}

void Dictionary::_unref() const {}

uint32_t Dictionary::hash() const {}

uint32_t Dictionary::recursive_hash(int recursion_count) const {}

Array Dictionary::keys() const {}

Array Dictionary::values() const {}

void Dictionary::assign(const Dictionary &p_dictionary) {}

const Variant *Dictionary::next(const Variant *p_key) const {}

Dictionary Dictionary::duplicate(bool p_deep) const {}

void Dictionary::make_read_only() {}
bool Dictionary::is_read_only() const {}

Dictionary Dictionary::recursive_duplicate(bool p_deep, int recursion_count) const {}

void Dictionary::set_typed(uint32_t p_key_type, const StringName &p_key_class_name, const Variant &p_key_script, uint32_t p_value_type, const StringName &p_value_class_name, const Variant &p_value_script) {}

bool Dictionary::is_typed() const {}

bool Dictionary::is_typed_key() const {}

bool Dictionary::is_typed_value() const {}

bool Dictionary::is_same_typed(const Dictionary &p_other) const {}

bool Dictionary::is_same_typed_key(const Dictionary &p_other) const {}

bool Dictionary::is_same_typed_value(const Dictionary &p_other) const {}

uint32_t Dictionary::get_typed_key_builtin() const {}

uint32_t Dictionary::get_typed_value_builtin() const {}

StringName Dictionary::get_typed_key_class_name() const {}

StringName Dictionary::get_typed_value_class_name() const {}

Variant Dictionary::get_typed_key_script() const {}

Variant Dictionary::get_typed_value_script() const {}

void Dictionary::operator=(const Dictionary &p_dictionary) {}

const void *Dictionary::id() const {}

Dictionary::Dictionary(const Dictionary &p_base, uint32_t p_key_type, const StringName &p_key_class_name, const Variant &p_key_script, uint32_t p_value_type, const StringName &p_value_class_name, const Variant &p_value_script) {}

Dictionary::Dictionary(const Dictionary &p_from) {}

Dictionary::Dictionary() {}

Dictionary::~Dictionary() {}