godot/thirdparty/zlib/trees.h

/* header created automatically with -DGEN_TREES_H */

local const ct_data static_ltree[L_CODES+2] =;

local const ct_data static_dtree[D_CODES] =;

const uch ZLIB_INTERNAL _dist_code[DIST_CODE_LEN] =;

const uch ZLIB_INTERNAL _length_code[MAX_MATCH-MIN_MATCH+1]=;

local const int base_length[LENGTH_CODES] =;

local const int base_dist[D_CODES] =;